December 16th-19th 2011 :: Theme: Alone

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Alone Game

by Furyhunter - 48 Hour Compo Entry

Your soul is trapped in some magical purple castle. Find your way out.

Direction keys moves your character, M toggles music.


Downloads and Links




DeadlyFugu says ...
Dec 19, 2011 @ 10:08am

Doesn't work for me, I get 'Could not find the main class: alonegame.AloneGame. Program will exit.'

Leverpastej says ...
Dec 19, 2011 @ 10:24am

Same error for me as well. I'm on Windows7 64bit.

SLiV says ...
Dec 19, 2011 @ 11:32am

Yup, same error here. Windows 7 64 bit as well.

Per says ...
Dec 19, 2011 @ 12:26pm

Worked for me! It was quite fun, I completed it. Music, Sfxs and atmosphere are good.

Per says ...
Dec 19, 2011 @ 12:27pm

Also, I got the same error as everyone else but I run the program from the command prompt with java -jar alonegame.jar and then it worked but complained about finding the BlenderModelLoader.

qubodup says ...
Dec 19, 2011 @ 10:51pm

Chromium for some reason doesn't find anything at .

wget works though.

qubodup says ...
Dec 19, 2011 @ 10:51pm

$ java -jar alonegame.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: alonegame/AloneGame : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(
at Method)
at java.lang.ClassLoader.loadClass(
at sun.misc.Launcher$AppClassLoader.loadClass(
at java.lang.ClassLoader.loadClass(
Could not find the main class: alonegame.AloneGame. Program will exit.

$ java -version
java version "1.6.0_22"
OpenJDK Runtime Environment (IcedTea6 1.10.4) (ArchLinux-6.b22_1.10.4-1-x86_64)
OpenJDK 64-Bit Server VM (build 19.0-b09, mixed mode)

mcc says ...
Dec 20, 2011 @ 5:09am

I also get that error, when I double click the jar on mac Snow Leopard.
12/19/11 9:07:23 PM [0x0-0x5a05a0][21188] java.lang.UnsupportedClassVersionError: alonegame/AloneGame : Unsupported major.minor version 51.0

My java -version says:

java version "1.6.0_26"
Java(TM) SE Runtime Environment (build 1.6.0_26-b03-384-10M3425)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02-384, mixed mode)

Furyhunter says ...
Dec 20, 2011 @ 6:35am

You need to use at least version 1.7 to play. Sorry guys, I know a lot of Linux users in particular still don't have access to 7 on their repos. I didn't really have a need to use 1.7 so there's no excuse for me, sorry :\

If you're getting "Could not find the main class", then upgrade your JRE.

kernel panic says ...
Dec 20, 2011 @ 7:05pm

I think the graphics and sounds for the game were quite good, but the gameplay was lacking. It could have done with some more puzzle type challenges. But well done, some good effort must have gone into this game!

Furyhunter says ...
Dec 20, 2011 @ 11:06pm

@kernel panic, about halfway through the last day I realized that I needed to implement a ton more gimmicks to keep the puzzles interesting. There wasn't enough time, so I just submitted it as is. I'm not proud of the game itself, but it's the underlying code that made the compo for me.

binary_girl says ...
Dec 23, 2011 @ 8:33pm

same error :(

Mjiig says ...
Dec 24, 2011 @ 2:01pm

I couldn't even download the game... Both chromium and wget complained about the link not existing.

--2011-12-24 14:01:31--
Resolving failed: Name or service not known.
wget: unable to resolve host address `'

lanoiadimuu says ...
Dec 24, 2011 @ 2:14pm

It needs a bit more puzzles but it is a good labyrinth game. Graphics and audio gives works well together and give the players the right mood.

bentosmile says ...
Dec 27, 2011 @ 6:07pm

Can't even find the file to run the game. :( Sorry. (It opens a zip and I can't see anything inside which looks like a game.)

lorancou says ...
Dec 27, 2011 @ 6:38pm

Well I guess my video card is just too bad to play this:

>java -jar alonegame.jar
dÚc. 27, 2011 7:35:47 PM handleError
Grave: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(
at com.jme3.system.lwjgl.LwjglContext.internalCreate(
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(
at Source)

AyCe says ...
Jan 5, 2012 @ 2:22pm

Why does it need Java 7? Only few people have this... :(

J says ...
Jan 6, 2012 @ 1:06pm

I would make the music louder: I turned it up 'cause it was so quiet, then the first sound effect was so loud I flinched.

It only started to get interesting at the last puzzle - that was the only one that involved some small amount of thinking, IMO. I wanted to play more after that, but then it ended.

I think you could've come up with a few extra decent puzzles without needing to code more contraptions.

nickd3000 says ...
Jan 7, 2012 @ 3:02pm

Sorry am not prepared to upgrade to java 7 to play this, but the lighting looks cool in the screenshots :)

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