December 16th-19th 2011 :: Theme: Alone

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Cave Wanderer

by GreaseMonkey - 48 Hour Compo Entry

Hey guys. This is my game for Ludum Dare #22, "Cave Wanderer".
It's for the Sega Master System.

The file you want to run is ld22-gm.sms.

Feed that into an emulator. Here's two recommendations.

The best one for accuracy is probably Kega Fusion:
Although I quite like Mednafen, and it's plenty accurate enough:

There is no defined plot. Invent one yourself to explain the aloneness.

Oh yeah, compilation / assembly instructions.

You will need WLA-DX (possibly built with a maximum string length > 64) to build the .z80 source code.
You will need Python 2.x to build the music.
It would help if you had GNU Make or something like that.
Finally, if you wish to modify the .it files, you will need SchismTracker. I don't have the .it file for one of them.

Of course, if you're just wanting to play this game, open up ld22-gm.sms in an emulator.

If you have any questions, read the README.txt file included before asking me.

3 days after the 48 hours ended, I ported it to the Sega Mega Drive! (albeit with one glaring bug)
That port can be downloaded here:
Please don't use that version for judging.

Downloads and Links




bigbadwofl says ...
Dec 19, 2011 @ 7:56am

Hey, getting ready to test this. To anyone wanting to download an emulator, here's the direct link to the one the author posted. The website is a bit messy.

bigbadwofl says ...
Dec 19, 2011 @ 8:10am

Assembly brings back so many scary memories. Well done man, given the timespan and what you achieved, I'm rather impressed.

In-Air jumping added a nice mechanic to the game and added the most fun factor to it.

The theme obviously fits rather well and taking into account what you had to work with, the graphics work well.

The music was a tiny bit too much and could be changed a little bit, keeping less in more in mind. Of course it very closely resembles music of that time but I think the general feel of the game could be brought across better with slightly different music.

The last screen made me laugh so have some +Humour for that!

Overall, enjoyable albeit short.

Dec 19, 2011 @ 8:22am

Well, it's impressive that you did this at all!

I'm not sure what else to say, though. The game doesn't really have a lot going for it.

I would give you some points for Graphics because the little guy's rotating feet were cute, but I have to take away a point for the garish green background. ;)

I don't really understand why you hate XNA so much... did it kill your parents?

GreaseMonkey says ...
Dec 19, 2011 @ 8:39am

Ah yes, that point about XNA.

The thing I hate about it so much is that it does not run on anything that isn't Windows or Xbox at all (read: I can't just grab Wine or Mono and run it in there).

This is why I tell people who are tempted to use it, to use OpenTK or Tao instead.

uzimonkey says ...
Dec 19, 2011 @ 8:23pm

Haha, probably the only SMS game on here. Got to give you credit for something unique.

lanoiadimuu says ...
Dec 20, 2011 @ 8:38pm

I had to download an emulator to test your game, it was well worth it! It felt like a 15 years ago platform game, excluding the fact XNA didn't exist at that time. :D

triplefox says ...
Dec 21, 2011 @ 2:39am

Amazing stuff, using a real retro platform is way cooler than just faking it.

neilogd says ...
Dec 21, 2011 @ 12:15pm

The game was a little bland (you did say in it was fucking boring...), but as a programmer I know that it's still a good effort. Good dig at XNA there, and nice one sneaking in that song at the end, it make it worth while ^_^

Zuieni says ...
Dec 21, 2011 @ 4:11pm

This was a fun ;)

SonnyBone says ...
Dec 23, 2011 @ 1:42am


*dies of excitement*

summaky says ...
Dec 23, 2011 @ 8:10pm

I downloaded the emulator just to play this game. Awesome!! We need a "technical" section just for guys like you :-)

Benjamin says ...
Dec 24, 2011 @ 9:59am

First of all, your game isn't boring :) The difficulty is low wich is a good choice for LD I think, playing it was a pleasure. I'm not fond of white you-never-know-if-you-can-stand-on-it blocks butevery thing else was ok.
I noticed the fun air jump which is NOT a double-jump, very rare, that's one more star for innovation ^_^
The music is good too.
I will keep the Kega Fusion in case some other competitor is making a SMS game :)

angrygeometry says ...
Jan 9, 2012 @ 8:41am

one of my favourites. stunning work.

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