December 16th-19th 2011 :: Theme: Alone

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Companion

by roBurky - 48 Hour Compo Entry

Arrow keys or WASD to move

There is no goal.
Other than maybe finding a purpose in life. Or at least someone to share it with.

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I tend to work by thinking up some kind of interesting interaction first, and only thinking about a challenge or goal to go with it later on. This is very definitely still in the stage of experimenting with interaction.

I do kind of like what I had here, but it does need a lot more feedback for the player to tell what's going on - when you've died, what the companion is doing, and so on. And ultimately, it needs some kind of direction or purpose.

Downloads and Links


Ratings

#70Graphics3.68
#125Mood3.11
#168Innovation2.95
#277Theme2.83
#347Fun2.35
#377Overall2.63
#388Audio2.07
#389Humor1.69
#506Coolness24%
#704Community1.43

Comments

Dec 20, 2011 @ 1:10am

VERY cool! I love how you interact with the little cube, it seems to have a lot of personality. Is it me or the little square cuddles up with you for a while if it takes damage? I wonder how much of it is intended and how much is just me making it up! All in all, very cool feel to it. Its too bad it doesnt have a goal, Id probably be playing it much longer.

Jilius says ...
Dec 20, 2011 @ 6:26pm

The game would be really good if there were any objectives (which i can see a lot with this), but just wandering around doing nothing just doesn't cut out for me :\.
A restart button (dunno if there's any) after you "die" would be nice too.
The graphics looked nice and fitted the mood.

Aaron says ...
Dec 21, 2011 @ 12:50am

I really liked this. It had personality and mood in bundles, and I'm glad you experimented.

I think just a bit more feedback/suggested meaning would have gone a long way. I didn't know that I died (or could die), so I was staring confused at my screen for a good 5 seconds. The cube doesn't rotate to movement, making it a bit static until it finally interacts with something--not sure whether that was intentional. And I got into the experience, and definitely enjoyed it, but it didn't really pop because maybe I'm just not somebody who naturally self-imposes stories/meanings to visual interactions. Something more--like tiny hearts that popped up when you're nearby a cube (or maybe that's too bold)--would have really helped me out.

All in all though, pretty awesome experience.

roBurky says ...
Dec 21, 2011 @ 1:55am

Aaron: Those are all very good criticisms, that I agree with. Dying needs more feedback. The static starting rotation looks a bit weird. It needs some kind of purpose or goal at least as a background to you goofing off playing with the little cube.

FrankieSmileShow: You're not imagining things. :)

Jilius: Yeah, a restart button would have been a good idea.

Thanks for playing and leaving comments, everyone.

Stavu says ...
Dec 21, 2011 @ 3:06pm

I think it's a beautiful game. I absolutely loved it. Personally I was happy just to play around with the little cube, and after a while I got so attached to it that I was willing to defend it with my own cube's life. So personally, I didn't feel like I needed a purpose. What I do think is that there should be a bigger variety of creatures and objects to interact with - things that will make this abstract world more explorable and playful for me and my baby cube. Also, I love the art, though I think the game could benefit from some music or background sounds.
Amazing job :)

kato9 says ...
Dec 21, 2011 @ 5:42pm

Nice visuals and feeling to it. Seems like it could serve as the basis for a more complete game.

Dec 23, 2011 @ 2:54am

I love the graphics and interactions... I hope you keep working on this!

Jan 1, 2012 @ 1:52pm

Love the companion-cube.

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