December 16th-19th 2011 :: Theme: Alone

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Catspace

by VDOgamez - 48 Hour Compo Entry

"Once upon a time, a man named Schr������¶dinger had a cat. As was his nature, he decided to perform some routine quantum mechanical experimentation on it. He had a box, he had a radioisotope, he had a detector, and he had the poison gas. But when he opened the box to see where the cat collapsed to, the box was empty! The cat, he thought, must have ran away. But it hadn't run away. It was, in fact, CATAPULTED INTO THE SPACE BETWEEN DIMENSIONS. Now it walks the maze of emptiness alone, messing with waveforms and heading towards the faint light ahead, the faintest hope of escape."

This is what I planned to make. An epic maze of tubes and obstacles to navigate as a lonely dimensionless cat. Instead, I was constantly being forced away from programming to visit relatives and fix computers and prepare for the holidays. A majority of the ten or so hours I did use was spent working on the rendering engine instead of, you know, the game, and another majority was spent on a couple persistent and annoying bugs. Not to mention learning how to use flash. By the end of it all, I just didn't have any motivation to go further. Perhaps if there had been a theme I could have done something with, something that had suggested a mechanic, really anything except this one which eliminated all of my good ideas. On top of it, I had to struggle with figuring out Actionscript, which turns out to be a very infuriating language for me. Maybe next time I'll have a better reason to go on, but for now I just have this half-game.

INSTRUCTIONS (not provided in game):
Click and drag to rotate the view.
The colored node in the center is your cat. (It is not visible to the human eye because of quantum effects and not because I couldn't figure out how images worked.)
Click on an adjacent node, marked by the blue connections, to move to it.
Colored nodes are doors and switches. (quantum doors and switches of course)
You can not move to a door, but if you move to a switch, a door of the same color will vanish.
To win, get to the white area at the end of the map, and a new level will start.
There were going to be more and more complex types of obstacles than doors, but they were too buggy to fix in time for the end.

Hopefully next time will not be in the middle of a holiday break, have a theme that I know how to use as a mechanic, and start with me actually knowing the language. And maybe I'll even remember that I'm supposed to be making a game and not spend half the time working on rewriting existing technology and equations from scratch.

Downloads and Links


Ratings

#123Innovation3.14
#338Coolness37%
#519Community2.00
#545Humor1.33
#572Overall2.14
#578Graphics1.93
#594Audio1.00
#611Fun1.64
#622Theme1.79
#660Mood1.33

Comments

wbobeirne says ...
Dec 19, 2011 @ 6:55am

Interesting 3D effect! Made the puzzles somewhat challenging, so you had to rotate the view to get a better idea of where you're headed. I wasn't sure if there was an actual ending, or if it was randomly generated, so I stopped after a few levels.

Wiering says ...
Dec 19, 2011 @ 11:53pm

I must be missing something, but I really don't have a clue how this game works.

Cirrial says ...
Dec 19, 2011 @ 11:57pm

I really like the 3D maze effect also being used as a way of obfuscating the maze/graph. This shows promise as an idea. Add a few extra mechanics around this core mechanic and you'd have a really nice puzzle game.

VDOgamez says ...
Dec 20, 2011 @ 4:39am

There were originally several more mechanics for this planned, such as buttons that toggle multiple doors, keys that make new connections appear, and a few other things, and they were all planned out, but apparently I was cursed with bugs this competition and had to cut out the code to make it work. There's pretty much complete code in the source and just looking at it I ironically found the bug right there in a single line that I copy pasted without changing. So I can release an unofficial version with double the features in a single changed line of code!

Dec 21, 2011 @ 4:06am

I'm not going to lie: as it is right now is... well, pretty meh. BUT, it shows potential. I really think that if you took this and ran with it you would have something extremely fun to play. So if you're considering making this into a full game... do it! :D

Goldendice says ...
Dec 21, 2011 @ 7:41am

Took me a while to figure out I could rotate. Also, it seemed like one of the switches was the same color as the generic dots, so it was very difficult to turn it on/off. The 3D effect was impressive, though.

Stargoat says ...
Dec 21, 2011 @ 6:08pm

The graphics are really cool, i don't think i've seen anything that does quite this. The basic premise is neat, too, especially where parts of the maze obfuscating others.

The purple doors/switches are not a good idea.

Would definitely like to see this idea developed further, i think it has real potential.

JustinMullin says ...
Dec 21, 2011 @ 8:13pm

Ow my head. =P It doesn't seem like this would be difficult, but then it is! I had the same problem as Goldendice, switches that were the same color as the nodes or something, 'cause I spent a lot of time looking for that dang switch.

caranha says ...
Dec 22, 2011 @ 3:04am

3-D Mazes = Nice idea.

Hope you can put this idea to good use next LD!

summaky says ...
Dec 26, 2011 @ 7:54pm

I can't figure this game out; all I can do is rotate the mesh...

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