August 19th-22nd 2011 :: Theme: Escape
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by localcoder - 48 Hour Competition Entry

You're trapped in a hostile world, with only one way out: find the eight cerulean circles.


Download the zip file and extract it. Run ld21_localcoder.exe and read the instructions on-screen.

Tools used:

Java + Slick (+ LWJGL) + Eclipse

Cerulean is [inspired by\a clone of] Meritous by Lancer-X/ASCEAI.

Downloads and Links




ToxicLogic says ...
Aug 22, 2011 @ 7:42pm

I'm having trouble launching the game. I click the exe and nothing happens.

localcoder says ...
Aug 23, 2011 @ 8:24am

Hi ToxicLogic, I fixed it - please try again :)

I was using a library that only supported 32-bit java. I have replaced it with a newer version which supports 32-bit and 64-bit java.

Andrew says ...
Aug 23, 2011 @ 10:38am

Must explore ALL the rooms. I did stop at around 220 though. It became too easy when I figured out you can stop in the door charge your weapons and kill a whole room, but otherwise It was fun.

kumber says ...
Aug 23, 2011 @ 9:28pm

Nice work!

krangGAMES says ...
Aug 23, 2011 @ 9:45pm

Wow, for the simplicity of the game and mechanics I got a surprisingly good gaming experience out of that. The gameplay was captivating, even if it was so simple - I'm an explorer, I guess ;) And the post-disc-collection events were surprising and incredibly satisfactory :) Well done!

ToxicLogic says ...
Aug 24, 2011 @ 12:19am

Thanks for getting it fixed... it ran fine. A fun little game - I enjoy exploration as well, so pushed through to 200 or so rooms. (Then cheated and checked your source to see if there was actually an escape or end game condition. Haha.)

ExciteMike says ...
Aug 28, 2011 @ 8:14pm

Egads! 908 rooms!? The combat quickly degraded into just holding space in every doorway. I played until I got 4 of the circles but at that point it was getting too repetitive. Having such a huge space to explore is pretty cool though. With some more variety in room appearance, enemy behavior, and maybe weapons this could be pretty compelling!

localcoder says ...
Aug 29, 2011 @ 11:32am

Oh you guys, the game is much more fun if you don't hide in the doorways! Live a little!

(I was supposed to give the shots a little explosion radius, so the doorways weren't safe, but I never got around to it :/ )

Sanguine says ...
Aug 30, 2011 @ 7:18am

When I first looked at the rooms I was kind of amazed, but I found the gameplay just a bit repetitive. If there were more items that would help you, it would be better :)

summaky says ...
Sep 3, 2011 @ 10:22pm

That was very very repetitive and at the end very boring... I got to 700 rooms and I didn't find the exit :'(

xNidhogg says ...
Sep 9, 2011 @ 1:12pm

It's a cool concept, just could've used some refinement so waiting in the last room and just charging your weapon wouldn't be so effective ;)

Jacic says ...
Sep 10, 2011 @ 9:42pm

The combat was unique, and I liked it after I figured it out.
Unfortunately, the entire game was rather repetitive.

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