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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Escape Work to get a Drink - Redbone - 48 Hour Competition Entry

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Ratings

#35Fun3.55
#44Overall3.64
#96Humor2.67
#96Graphics3.45
#182Audio2.50
#230Theme3.00
#256Community2.40
#311Coolness1%
#328Innovation2.45

Comments

naxum says ...
Aug 22, 2011 @ 5:54pm

BSoDs were a nice touch. So small! I wish I could scale it up.

TaslemGuy says ...
Aug 22, 2011 @ 9:07pm

It's a very nice, simple game. The graphics are fun and cute. The sound does get a bit annoying after a bit. You did a really good job with the key collection puzzles, but I'd have liked to see some that were a bit more taxing on the puzzle end, instead of the action side. Overall it was pretty good.

ToxicLogic says ...
Aug 22, 2011 @ 11:11pm

So fun (and cute)! It's clear you put a lot of thought into level design - the challenge level was perfect, as well as the length of the game. Reminded me of old Windows puzzle games, Chip's Challenge, Kye, etc. :) Very nice. (Coincidentally, I was playing this at work. :P)

thristhart says ...
Aug 25, 2011 @ 1:29pm

I was utterly annoyed by the teeny doorways. the character moves half a doorway with each step, so that if you aren't lined up perfectly with the doorway you can't align yourself to it. Ended up having to push against a nearby parallel surface every time I wanted to exit a room.

Zaron says ...
Aug 27, 2011 @ 3:32am

Purple dudes were aggravating beyond words, but otherwise this is pretty solid. Rooms are well thought-out. The fact keys don't reset when you die is the only thing that got me through it, though, thanks to the rebound shots just being infuriating.

summaky says ...
Aug 27, 2011 @ 10:06am

Simple game but very cute!

tcstyle says ...
Sep 11, 2011 @ 8:06pm

Nice puzzle game. I like the look and sounds. Controls were annoying because you could get stuck on open doorways quite easily.

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