Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Where am I? - Wingy - 48 Hour Competition Entry

Running while being shot from behind, collecting green squares and not knowing where you're going.

View Wingy's journal. | View all entries by Wingy

Ratings

#46Humor3.14
#52Audio3.45
#254Fun2.64
#293Graphics2.55
#354Overall2.55
#355Theme2.55
#400Innovation2.09
#418Coolness0%

Comments

Erik McClure says ...
Aug 23, 2011 @ 1:58am

While simple, this was actually a rather fun, amusing little game, if difficult to keep going for more than a few minutes.

xRedx22 says ...
Aug 23, 2011 @ 2:36pm

The game was very simple, but also very fun, and I really liked the way the music fit in with the style of the graphics too.

Rudy says ...
Aug 26, 2011 @ 7:57am

Intro is funny at first, but drags out and is unskippable. Gameplay is a little too hectic and very simple (not a bad thing though). Text messages during playing are a little annoying. Gets repetitive quick.

Andrew says ...
Aug 26, 2011 @ 5:38pm

Jumping for green/to avoid red usually makes me swallow a bucket full of bullets, so jumping to dodge is rarely worth it.

Benjamin says ...
Aug 26, 2011 @ 6:29pm

particles are great but they mask bullets and bonuses ( which are pretty fast ). The game is fun :)

Deraj says ...
Aug 27, 2011 @ 5:01am

Great music and surprisingly addictive given how simple it is.

My main complaints were the unskippable intro (esp. the second time through) and the fact that I could run way off the screen and not know what was going on.

Overall, though, a solid effort. Great job!

DrPetter says ...
Aug 28, 2011 @ 1:32pm

Mmm. I found it prohibitive to watch the whole intro every attempt. The large popup texts inside the game were way too distracting right from the start when a beginner is already shocked by the sudden rapid movement and countless objects everywhere. Seems like it could be fun though, with a nice degree of floaty controls and music to back it up.

marudziik says ...
Sep 8, 2011 @ 8:30pm

Let the player skip the intro, especially if the game can end in time shorter than it lasts. Gameplay felt a little too random. It was hard to get points and not get hurt, and the bullets flew too fast. Also, I had no control over how high I jump. Audio is quite good, though.

summaky says ...
Sep 10, 2011 @ 12:48pm

The intro should be skipable, otherwise I don't feel like playing again as the interest accumulated while playing fades away while waiting for the new round. This is a fun although a little too fast and hard game.

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