August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Results

Back to Browse Entries

NO ESCAPE

by kato9 - 48 Hour Competition Entry

WARNING: This game is 38 MB, so be prepared for a little loading.

WARNING PART 2: The source is a 60 MB .FLA file.

My first Ludum Dare game - actually my first attempt at a game in over three years.

Don't expect to have a lot of fun though, this a dark game and the name is quite literal - there's no way to win. But if you're gunna go down you might as well give it your all, so you can still try for distance.

Graphics were created in Cinema 4d and After Effects.

Game was assembled and coded in Flash CS5 and ActionScript 2.0.

Music was recorded and mixed in Pro Tools.

Sound Effects were created in Pro Tools, based on sounds found at freesound.org.

Downloads and Links


Ratings

Graphics4.60
#4Audio4.21
#115Coolness5%
#160Theme3.27
#174Community2.84
#203Humor2.06
#270Innovation2.67
#351Overall2.57
#454Fun1.67

Comments

adamatomic says ...
Aug 22, 2011 @ 5:52am

awesome job dude :D

Sanguine says ...
Aug 22, 2011 @ 4:02pm

The graphics and the audio were great! I missed an actual gameplay element, but it was still an experience for me!

vintersphrost says ...
Aug 22, 2011 @ 6:57pm

reminds me of slo-mo canabalt, but this is not a game. altough nice graphics and sound.

agersant says ...
Aug 22, 2011 @ 8:45pm

Super super pretty graphics and audio. I think gameplay would have distracted from the experience, I like it this way.

Aug 22, 2011 @ 9:13pm

Nice trick on making complex 3d-models, only to use the silhouettes. I'll remember that one :-)

ippa says ...
Aug 22, 2011 @ 9:16pm

this looks and sounds awesome.. but seems I can't get anything on the screen moving. SPACEBAR is supposed to do something ye? I'm on Chrome 14.

foobaz says ...
Aug 22, 2011 @ 9:53pm

Great graphics. But as others (and yourself) said, more gameplay would be nice.

kato9 says ...
Aug 22, 2011 @ 10:00pm

@ippa Just tested it in Chrome and it worked fine for me. My only guess is that the .swf wasn't in focus - as in, until you've clicked somewhere in the boundaries of the Flash media it won't recognize keyboard controls.

Gaeel says ...
Aug 22, 2011 @ 10:06pm

Very interesting entry, I have trouble considering it a game and more an interactive video. I felt this fit the theme very well, and the aesthetics really help sell the fear and distress, conveying a heavy mood that only makes you feel like you want to escape.

I really regret the lack of a more interactive experience that would move it closer to a game, I think this could be done by making exploration possible in multiple directions, and perhaps even removing the time limit and allowing the player some interaction with the world of some kind (crows that fly away when you get near?).

All in all, while lacking in the interactivity department, a memorable experience, and interesting enough for me to press the try again button a couple times.

(The audio was top notch too)

HybridMind says ...
Aug 23, 2011 @ 12:18am

Can't get the game to do anything (and yes I clicked multiple times to put the SWF in focus.) It just sits there for about a minute while it rains and then the robot(?) whines and dies and it says I ran 0 meters.

HybridMind says ...
Aug 23, 2011 @ 12:21am

Appears I can't edit my comment. Anyway the game works fine in Firefox apparently but couldn't get it to work in Chrome at all. Unless I'm missing something you just hold spacebar until the end? This thing looks and sounds great but definitely lacking on the 'game' aspects which is a real shame.

scriptblocks says ...
Aug 23, 2011 @ 11:42pm

It looks really nice.

krangGAMES says ...
Aug 24, 2011 @ 12:56am

This game doesn't work in Chrome, seems fine in Firefox. Fitting that I just switched from Firefox to Chrome today, and a game called "No Escape" is forcing me to go back to Firefox ;)

Gameplay was... Well, you made the game, you know how it is. :P Makes a nice art piece though!

Surrealix says ...
Aug 24, 2011 @ 6:35pm

Unfortunately I couldn't get this to run in Chrome either. It animated and looked lovely, but there was no interaction whatsoever. I checked I had the flash focused too.

Although awesome atmosphere, I can't help thinking it's just a glorified movie - that required 38Mb to download something that should probably have been a 1Mb flash file.

Overall it was a very innovative take on the theme, that created a real atmosphere. I'll remember this game/movie/application/art piece longer than most entries I've played.

RichMakeGame says ...
Aug 24, 2011 @ 10:47pm

I'm not even sure I would call it an interactive experience if you wedge down the spacebar :). however, as far as mood and audio go it's great :)

hamster_mk_4 says ...
Aug 27, 2011 @ 1:13am

This is a game where my desk lamp is a better player than I am.

refrag says ...
Aug 27, 2011 @ 11:12pm

Great atmosphere. Read your Layers Breakdown, congrats on focusing on what you know and building a "game" with the tools you're comfortable with.

nuria says ...
Aug 28, 2011 @ 3:15pm

Please, make a game next time

Orz says ...
Aug 28, 2011 @ 5:36pm

Not really a game, doesn't fit the theme, and doesn't belong in this compo. But I really liked, the graphics & animation and hope you make one for the next compo.

Shigor says ...
Aug 28, 2011 @ 9:27pm

Excellent atmosphere, both audio and gfx. There's no escape...

But... this is a game making contest, not movie making contest.

Arron Fowler says ...
Aug 29, 2011 @ 8:27am

I liked the fact it was more of an experience than a game.

Rudy says ...
Sep 4, 2011 @ 8:29am

Very nice artsy style and great atmosphere. But this is not a game, because there is no gameplay. Fits the theme and nice interpretation, but holding space for a minute is not really interactive media.

angrygeometry says ...
Sep 11, 2011 @ 8:42am

looked and sounded utterly astonishing. i made it 57m apparently. i don't know what that means.

AJMilsom says ...
Sep 12, 2011 @ 6:13pm

awesome graphics, not the most gameplay involved tho, great job

7heSama says ...
Sep 30, 2011 @ 10:03pm

I would like this a lot better if there was some mechanic to your moving, like controlling each joint or button mashing, as well as a reason for your plight/adversary.

You must sign in to comment.


[cache: storing page]