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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Boingo's Escape - G4JC - Jam Entry

    Boingo the sheep has lost his way and been captured by evil wolves. Help him to escape their grasp and find his way back home! Featuring 5 levels, lush graphics, 1ups, intro, exit, and more. :D (And I made it in under <16hr w00t)

    Moved to Jam due to breaking the "original music/sfx" rule. Even though they were free and legal they aren't original. :(

    Ah well, been fun. :D

    View G4JC's journal. | View all entries by G4JC




    wallacoloo says ...
    Aug 22, 2011 @ 9:15pm

    Very impressive graphics. The controls are a bit buggy; it seems that whenever you land on something that isn't ground, you stop moving horizontally. However, using music that was not created by you during the competition - even though it's public domain - is a violation of the rules. You might be able to remove it to avoid being disqualified, but modifying your game after the submission deadline gets you disqualified too, so I would consult someone who knows the rules better than I to find out what to do.

    xRedx22 says ...
    Aug 23, 2011 @ 1:22am

    The graphics were nice at the beginning, but the gradients felt a bit overused towards the end. Gameplay was fun, but whenever you landed on something you would stop moving right, which was annoying.
    Also, I thought your game fit the theme very well.

    jplur says ...
    Aug 23, 2011 @ 2:55am

    Yep this should be in the jam.

    Couldn't get past the start menu and f1 only said arrow keys and space bar so no idea what I was supposed to do.

    FireSlash says ...
    Aug 23, 2011 @ 2:23pm

    The above horizontal bug was very frustrating. Nice environments. Also kind of annoying that you have to jump so high for such a small obstacle, semi jumps would have been nice.

    TyrusPeace says ...
    Aug 25, 2011 @ 5:05am

    The intro music was definitely way cooler than the music that played during the actual game. It's cool that you made all the different level graphics, but I doubt many people will get a chance to see it all. It may have been a little too leet to fit, but that made it pretty hilarious to me :).

    Stopping entirely if you touch a rock from the side made it very hard to get anywhere with this game, especially when coupled with the very high and (as far as I could tell) non-variable jump height. It also felt a little slow, which may be accurate for a sheep, but made things seem all the more frustrating when you got stuck on a rock and died after floatily landing on it from a high jump.

    Aug 26, 2011 @ 2:43am

    Wow, this had a lot of work in it. The escape system was very well-balanced, too. Impressive.

    Benjamin says ...
    Sep 11, 2011 @ 12:19pm

    having to push the right key each time you bump into a rock is both boring and not difficult enough ( you just have to push up-right, and re-push each time you bump ). Maybe you should have decrease sheep speed for a few time on collision. Nice intro

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