Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Hollow - Connor - 48 Hour Competition Entry

Arrow Keys to move, X to jump, and C to dive.

Made in Flash with Flashpunk and Flashdevelop, as well as Noel Berry's "Advanced Platforming Engine."
Other tools: BFXR, Audacity, Game Maker (sprite editor), and PXTone

See if you can find the secret alternate route to the end :D

View Connor's journal. | View all entries by Connor

Ratings

#8Overall4.11
#11Graphics4.28
#21Audio3.82
#28Fun3.62
#120Innovation3.34
#144Coolness4%
#154Humor2.24
#165Community2.86
#171Theme3.24

Comments

Zemmi says ...
Aug 22, 2011 @ 8:05am

That was a pretty wicked and wicked pretty game. Found that secret leprechaun cave by the way, very tricky.

Aug 22, 2011 @ 4:40pm

This was a beautiful game. Aside from its length, it left no indication that it was made inside 48 hours.

hamster_mk_4 says ...
Aug 22, 2011 @ 6:04pm

Very well executed, This had much more content than I would expect from a 48 hour event.

Gornova says ...
Aug 22, 2011 @ 7:56pm

Really like it, great game Connor!! You have to extend it, right? :D

Connor says ...
Aug 22, 2011 @ 8:04pm

Thanks for the comments everyone!

And @Gornova, yeah I will be :)

Rolpege says ...
Aug 22, 2011 @ 9:30pm

Took a long time (and help of someone) to figure you could walk through the spikes without getting hurt. Nice game anyways, loved the graphics and the sound effects (music was a little repetitive), and it was fun!

WITS says ...
Aug 22, 2011 @ 10:04pm

Awesome, can't wait 'til you extend it! :D

Connor says ...
Aug 22, 2011 @ 10:08pm

@Rolpege: I only wish I had more talent with music... I've only made a few songs before, so that was the hardest test of my skills with all this haha

@WITS: That's what I want to hear! ^_^

vipah says ...
Aug 22, 2011 @ 11:15pm

Great art, great sound. Very polished. Great work!

obedientarrow says ...
Aug 23, 2011 @ 7:01pm

Very nicely done. I loved the dive mechanic, and the secret exit. One critique would be to have more interesting death animations for the character and enemies. It was a nice touch to get encased in the blob enemy, and I would have liked to see more of that.

Connor says ...
Aug 23, 2011 @ 7:49pm

@obedientarrow: I had plans initially to have different death animations and things for all of the enemies, but time restrictions made it difficult :( I had to do the blob one though! I will probably make that change once I extend the game.

zazery says ...
Aug 23, 2011 @ 10:07pm

Nice animations and great atmosphere.

Shigor says ...
Aug 24, 2011 @ 7:26am

Excellent atmosphere for the platformer.

Aug 24, 2011 @ 12:48pm

Well done. I liek the heft of the movement.

jwfrosty says ...
Aug 24, 2011 @ 9:51pm

Great game! Cool graphical style - reminds me of Miyazaki films (Nausicaa, Mononoke, etc). I love the dive mechanic too.

Mikhail Rudoy says ...
Aug 26, 2011 @ 1:30am

I agree with everyone above; very nice. I somehow met the leprechaun my first time through, and I have no clue how it happened :P

summaky says ...
Aug 27, 2011 @ 9:45am

Outstanding! You must make a full game out of this.

Aug 27, 2011 @ 8:17pm

Connor - DUDE - very nicely done!

Chaoslab says ...
Aug 29, 2011 @ 10:47am

Totally dug it! You should make a full version and sell it. Fun game :-)

recursor says ...
Sep 9, 2011 @ 12:51am

Kinda hard in some places, but it just adds to the challenge. Great graphics and I like the atmosphere. All you need is to sprinkle a little text here and there to tell a story and you could easily get a sponsor for this.

wally2069 says ...
Sep 11, 2011 @ 3:16am

Headbutt your way to victory. Was a neat little platformer. The falling rocks sections was a bit too rough for my tastes. Otherwise excellent work.

Tom 7 says ...
Sep 21, 2011 @ 12:06am

This one is superb. The graphics are perfect and the gameplay is pretty tight. I found the leprechaun on the second playthrough, but I think it might have been a bug because it looked like I died?

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