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August 19th-22nd 2011 :: Theme: Escape
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Faceless - DragonSix - Jam Entry

You are in jail.

Try to escape.

Press A to use your face.



- game by DragonSix aka Benjamin Grauer
- http://twitter.com/Drag0nSix



Additionnal notes :
-It's an XNA game, so I've put the necessary installers in the zip file if you need it.
-The game should be not performance hungry at all, but for those with very very weak configs, the game could act strange when under 20 fps. Sorry about that.

View DragonSix's journal. | View all entries by DragonSix

Ratings

Innovation(Jam)4.27
#10Theme(Jam)3.64
#21Graphics(Jam)3.64
#24Overall(Jam)3.13
#39Humor(Jam)2.13
#45Fun(Jam)2.27
#47Audio(Jam)2.00
#311Coolness1%
#410Community1.75

Comments

N0_Named_Guy says ...
Aug 22, 2011 @ 10:43pm

Can't play, can't rate =X Sorry... (Linux user here)

GigaClon says ...
Aug 23, 2011 @ 12:19am

Nice concept, but I spend more time watching the face travel than playing the game, the face travel should take no more than 5 seconds maximum

DecsterB says ...
Aug 23, 2011 @ 4:25am

This is the strangest game I've played yet.

alexlarioza says ...
Aug 23, 2011 @ 7:40pm

LOL @ the ending! Very strange but interesting game but I agree with one of the commenters, face travel should be sped up.

quickfingers says ...
Aug 23, 2011 @ 10:09pm

Yep that was seriously odd! But in a good way

marudziik says ...
Aug 24, 2011 @ 5:21pm

The atmosphere is pretty creepy, but with no strategy and more interaction involved, this is somewhat lacking. Nice graphics, although being able to skip the mask sequences would be a nice option. This could be very innovative when made into a longer and more feature-rich title.

TellusE says ...
Aug 24, 2011 @ 9:51pm

When I first played this I double-checked to make sure I had eaten the right brownies from the fridge. Once I'd been assured that my party pies were indeed still in stock for the weekend, I continued to become engorged in this d'arte abstracte that challenged both my senses as well as fill me with a considerable sense of motion sickness.

I'll agree with the remarks that the face travels a bit too slowly - add to it that the constantly rotating camera (especially on long travels) really did make me sick :D I ended up looking in the opposite direction of my screen until the sounds ceased.

Regardless of these details (mere details, I tell you!), I think this could become a phenomenal "interactive art" piece. Add some truly queer random quotes throughout the movement and think this would become a profound piece kind of like the Path.

thonk says ...
Aug 25, 2011 @ 9:48am

Nice concept! I did feel quite dizzy when the face moves though.

Aug 25, 2011 @ 3:28pm

Neat idea.

Benjamin says ...
Aug 26, 2011 @ 5:58pm

great atmhosphere. The face flying sequence are a bit too long and you can make some very long face-jump avoiding a part of the leveldesign. The ending is cool :)

N0_Named_Guy says ...
Aug 27, 2011 @ 9:44pm

Sorry man, couldn't play 'till to the end (now that I've managed to be on Windows). It is too noisy, I dislike the sound effect you use when the face is being used. Another thing that really gets my nerves is that everytime that I use my face I must sit and watch it go... A nice effect here and there, but man, EVERYTIME IT IS USED? That's too much for me. Enough with the hating =) I find this game quite an original one. I has a really nice idea, but poorly executed... I wish you the best =)

DragonSix says ...
Aug 29, 2011 @ 3:25pm

Thanks for all your comments. When I made the game, I was fully aware of the negative points some of you bring up.

The thing I regret a bit is I didn't have the time to make more complex, more interesting maps. Maybe if I come back to it one day...

For the other point, namely the face travels, I know very well how it can feel, and it is indeed exactly how I intended it to be. I wouldn't have it any other way.

Zetanor says ...
Aug 30, 2011 @ 1:03am

This should win the compo.

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