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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Protoscape - JH - 48 Hour Competition Entry

    My first finished game ever. I had a bit of trouble getting the theme 'escape' into the game after my original idea didn't work out so well.
    The game itself is not that easy, there is stuff that trys to kill you everywhere, so watch out!

    View JH's journal. | View all entries by JH

    Ratings

    #47Coolness10%
    #136Innovation3.23
    #144Audio2.70
    #198Overall3.00
    #217Fun2.77
    #230Theme3.00
    #255Graphics2.69
    #336Community2.00
    #389Humor1.33

    Comments

    maxx says ...
    Aug 23, 2011 @ 4:53am

    I liked the idea, is pretty cool, but i did not played it for too long because it was kind of hard from the beginning.
    If a wait a little longer than usual, when i grab the gun it does not display any message and i have to guess how to shoot. The ship's movement should have more friction, otherwise the development of the game is slow and does not give any sense of control over the character. That is my critic. Otherwise, great game! Music could engage a little more to play.

    Shigor says ...
    Aug 23, 2011 @ 9:22am

    Not bad, asteroids in the maze style game, but it quickly became too annoying - unless you really try to blaze through the maze you'll get killed by the closing doors. After few dozens of attempts I gave up.

    Aug 23, 2011 @ 4:19pm

    Y and Z. Brilliant. Why can't all devs do this.

    This is a nice idea and implementation. I especially like the momentum.

    summaky says ...
    Sep 10, 2011 @ 6:06pm

    Although the idea is good, albeit not original, I felt that the game was very hard on controlling the ship. I got bored pretty soon.

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