Ludum Dare 31 has ended
Entire Game on One Screen

Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Results

Back to Browse Entries

(No) Escape

by Mahtiti - 48 Hour Competition Entry

Hi, this is my first ever Ludum Dare entry, I didn't get as much time as I hoped to work on it but it was good fun. My game is a simple platformer made using XNA, so you'll need XNA 4.0 ( and .NET (

Apologies if you have to install a bunch of stuff to run the game, if you're unable to play it I've uploaded a video at so you can at least see it in action. Also sorry about my terrible programmer art, the game plays better than it looks!

Controls are:
A and D - move
SPACE - jump
Left mouse - shoot

Tools used:
Visual Studio for code
Photoshop for "graphics"
sfxr and Soundforge for audio
Famitracker for music

Downloads and Links




VDOgamez says ...
Aug 21, 2011 @ 9:08pm

I like this, it's a lot better than the screenshot looks. The controls are nice and smooth, although a little buggy when something lands on you. That should probably kill you, because the game is way too easy right now with no noticeable difficulty curve. The gun also seems a bit overpowered, and it feels wrong to have the falling blocks NOT fall when you shoot out the bottoms of them. The music is nice and the game is fun, and I also really like the little tree patterns the block tower makes.

naxum says ...
Aug 22, 2011 @ 3:41am

Super sweet! At first I thought the blocks would kill you, so I just started shooting straight up. Then I noticed the lava. Very nice.

I agree with VDO, was expecting blocks to either fall after shooting their support, or something, it does lose its appeal after you get on a good branch.

Sanguine says ...
Aug 22, 2011 @ 1:16pm

The best part about this game was without doubt the music, it went along fantastic with the game. Is there some way I can get the music?

ointment says ...
Aug 22, 2011 @ 4:35pm

I love the "hectic" feel in this. The shaky camera and the music are a big factor. Delightful how the music evolves as you climb.

The responsive controls make the eventual failure feel fair, and that's what makes this game addictive.

stejkenzie says ...
Aug 22, 2011 @ 8:49pm

Great game, needs to polish a little bit tho.

Mahtiti says ...
Aug 22, 2011 @ 10:02pm

@Sanguine - The music is included in the source download, but it's split into separate tracks that are faded in as you climb. I've done a quick mixdown of all the tracks though, you can get it at

Thanks everyone for the comments!

Shot says ...
Aug 23, 2011 @ 1:26am

The mediafire link is giving a 404!

Mahtiti says ...
Aug 23, 2011 @ 7:55am

@Shot - Just got a Dropbox link setup, try these:

Game -

Source -

wally2069 says ...
Aug 23, 2011 @ 5:28pm

Rising lava plus falling blocks should make for a dangerous situation but it never really felt life threatening. The music was pretty good and tried to push it over the edge but the slower paced game play stopped it from getting there.

Beerman says ...
Aug 23, 2011 @ 7:49pm

Damn, that got pretty frantic. The music really helps crank up the tension.

TyrusPeace says ...
Aug 24, 2011 @ 1:30am

Well done, and nice music choice! The basic mechanic is cool and fits well with the theme. I did hope for it to get more frantic, though. It felt like a gradual encroachment by the lava got me in the end rather than anything especially threatening.

Aug 29, 2011 @ 1:51am

I liked the soundtrack, even tho it was simple, it fits the gameplay like a glove, really good game overall :-)

Rudy says ...
Aug 30, 2011 @ 12:51pm

I love this implementation, one of the best "escape x approaching" games so far. The idea is not new, but the constant upwards struggle matches the theme well, because it actually feels like struggle. The mood is very good, and with a little polish and better graphics this would be a great game. Audio also helps a lot. Camera may shake a little tooo fast, and sides need walls. Collision gets a little buggy, and red blocks come down too fast.

You must sign in to comment.

[cache: storing page]