August 19th-22nd 2011 :: Theme: Escape
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The Life of Borgy

by RebelMoogle - Jam Entry

Not really finished, since there were a few physics problems ( still there).
It doesn't run on some computers for some reason... and on some computers, you have to press 1 in the main menu to get to the second level.

For Windows users: just unpack the zip file and start the exe.

For everyone else: install Love2D (http://www.love2d.org) and run the .love file.

Connection to escape: you should escape the facility through various rooms with a meaningful ending (sadly I didn't get around to finishing the ending, so much for that.

The source is included in the .love file, which can be unpacked as .zip archive with 7-zip ( or other archive tools)

Downloads and Links


Ratings

#11Audio(Jam)3.45
#39Graphics(Jam)3.09
#40Humor(Jam)2.11
#42Fun(Jam)2.36
#44Theme(Jam)2.82
#45Overall(Jam)2.64
#80Innovation(Jam)1.60
#336Community2.00
#418Coolness0%

Comments

Angrycrow says ...
Aug 23, 2011 @ 2:06am

Yeaa! Love2D!

FireSlash says ...
Aug 23, 2011 @ 4:14am

Has potential, but hard to comment on it in its current state. I've love to see you keep working at this post jam :)

Kinta says ...
Aug 23, 2011 @ 10:11am

Good that you can now finish the level. I was really surprised when I could suddenly move the boxes and was free! :D 4*

Aug 23, 2011 @ 11:48am

This has neat portal-vibe, and the music is quite fitting. Unfortunately it's quite short, and the jumping is kinda flaky.

RebelMoogle says ...
Aug 23, 2011 @ 1:48pm

Wow thanks for the input. I'll try to continue working on it, although I might port it to another framework, as I had problems with Lua (maybe C++/some Library.)

lilserf says ...
Aug 24, 2011 @ 4:25am

Not a fan of the gameplay/controls. Jumping from a standstill feels incredibly weak, and jumping while moving feels ridiculously overpowered. Great music and I liked the signs/humor/vibe, though.

jonbro says ...
Aug 24, 2011 @ 8:59pm

what were your problems with lua?

I really liked the background graphics, I think you could change the foreground to match them. Now that you have the first level of the game, I would like to see where you can go with the mechanics that you have setup.

Jedi says ...
Aug 26, 2011 @ 12:09pm

The gravity was a little too moon-like for me but I otherwise liked the feel of the game, especially the way you could impulse-slam into walls and bounce off them a little :).
This would be more fun if you were escaping from something, say an enemy or rising water, etc. It seems pretty pointless when escaping the room I'm in just takes me to another (well, the same) room to escape (but you already said it's not done).
The graphics were cohesive and the background was really good. I really like the sad expression on the robot and his animation. Good choice of chip-tunes. Great entry for a fellow first-timer :).

RebelMoogle says ...
Aug 29, 2011 @ 6:06pm

@jonbro
I'm just not used to LUA-think, I usually only program in C++ (and some C#), and LUA is a bit different. (esp the way it handles object oriented programming).

Thank you all for the kind words, I will try my best next time to make something more complete. :)

Rudy says ...
Aug 31, 2011 @ 8:27am

Controls don't seem to work. Space only drives me forward/right real fast and bumps into the first step. Both .exe and .love.

Vlad says ...
Sep 11, 2011 @ 2:22pm

Nice music and paintings!! The controls are too slow and it's too easy to lose focus.. but nice nice..

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