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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Daring Do! - jwfrosty - Jam Entry

    My first Ludum Dare! I changed my game idea on the 2nd day of Ludum Dare, so I had to throw this together in just over a day! My main gripe is the terrible main character sprite, but I just ran out of time to fix it. The difficulty ramps up fairly quickly after the first level, too.

    In the future, I'm planning to add way more levels, crumbly blocks that fall away beneath you (or on you!), spikes, perhaps bad guys, more treasure to collect, scores, and ideally an 'infinite' mode that generates infinitely long levels on the fly. For now, though, you'll have to put up with this 3 level taster.

    View jwfrosty's journal. | View all entries by jwfrosty




    dramble says ...
    Aug 23, 2011 @ 2:40am

    Really good level design on those last two. I would enjoy a game where you go in to various temples as long as there was different types of things you need to escape from.

    wbobeirne says ...
    Aug 23, 2011 @ 4:13am

    Great work for just 1 day. I hope you do put more time in to it!

    Arron Fowler says ...
    Aug 23, 2011 @ 3:30pm

    I liked it enough to get to level 3

    jonnopon3000 says ...
    Aug 23, 2011 @ 7:07pm

    The level design was really cool; and this is awesome for one day's work. I got quite frustrated on level 3, but that was because it was hard and I'm not good with hard games :P
    The only gripe I have is that the level shake at the beginning really throws my concentration off.

    Chinchilla says ...
    Aug 25, 2011 @ 1:19pm

    Really really enjoyed this. I had to stifle quite a bit of swearing while playing this at work! Good difficulty level for me

    jonbro says ...
    Aug 25, 2011 @ 2:33pm

    I like the level design, but it seems a bit less frantic than it should. The scene that you are covering here made it seem like indy was barely in control. Otherwise a nice start!

    jwfrosty says ...
    Aug 25, 2011 @ 3:47pm

    jonbro: I know what you mean. I think the latter two levels are a bit more frantic, but the first one is a bit of a stroll in the park. I want to add more gameplay elements (more traps), perhaps alternative routes through the level, etc, which I think should help. I think the lack of sound effects for the main character's footsteps and the rolling boulder leave a big gap, too - I'm going to add these in in the update I'm working on. In particular, I think it'd be neat if the boulder is louder the closer it is to you.

    demonpants says ...
    Aug 25, 2011 @ 5:46pm

    Well done, this was much fun. I actually checked this out because you had the exact same idea I did when I heard the word "escape." My game plays completely differently, but I also have a guy with a hat running from a giant boulder and avoiding traps in a temple. Cool! Anyway, this overall is just great. Playable, good balance, good feel. Well done.

    jonbro says ...
    Aug 25, 2011 @ 8:41pm

    jwfrosty: I think what makes it not feel frantic to me is the speed of the character. Like when I get hit by an arrow it isn't my bad reaction time, it is my perception of how fast video game characters move, and this guy just isn't moving quite fast enough. It would probably take a few tweaks to get everything faster, but I think it might be good.

    jonbro says ...
    Aug 28, 2011 @ 12:06pm

    er, I mean, it would make an already great game better... sorry, I should proofread for possible misconstruism.

    Aug 29, 2011 @ 4:40am

    OSOM entry for your first LD!

    Rudy says ...
    Aug 31, 2011 @ 1:55pm

    Good game. Could use a little variety in temples. The arrows are a bit unforgiving. Every game like this brings me a little closer to a new keyboard purchase >_<

    jwfrosty says ...
    Sep 1, 2011 @ 11:24am

    Rudy: Thanks for your comment! :)
    I've already 'fixed' arrows in my post-Dare version of the game - in the LD version, they kill you no matter how you collide with them (i.e. you die if you land on top of one), but I've now made it so they only kill you if you hit them front-on. Makes things quite a bit easier.

    As for more variety in temples - definitely! I'd like to add a range of extra traps and environments. Perhaps sandy desert temples, planty jungle temples, rocky lava temples, etc!

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