August 19th-22nd 2011 :: Theme: Escape
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Walls of Darkness

by Yann - Jam Entry

You are an adventurer who had the bad idea to plunder a cursed temple.

The wall begins to close on you. You have to escape... But even in this situation, you want to satisfy your greed an take as much treasure as you can!

Good Luck =)

Edit : I just realized that you need an effect to open the .cap
it's here http://dl.dropbox.com/u/23551572/LD21/Textured%20Lerp%20Tinting.fx

Code Construct Classic
Sound Design : Sfxr & Audacity
Music : freeplaymusic.com

Downloads and Links


Ratings

#16Theme(Jam)3.42
#23Audio(Jam)3.09
#27Fun(Jam)2.67
#30Overall(Jam)2.92
#33Graphics(Jam)3.25
#40Innovation(Jam)2.58
#62Humor(Jam)1.33
#418Coolness0%

Comments

MadrMan says ...
Aug 23, 2011 @ 8:37am

Interesting, but VERY short. I like the music!

Also it seems like changing the difficulty doesnt make much of a difference.

Yann says ...
Aug 23, 2011 @ 8:47am

Yep, I didn't have time to make other levels. I wanted to make the game look pretty.
Changing difficulty change the timing between the start of each raw of walls. In this regard the gap between too easy and unbeatable is really narrow (if you try to get all the treasures). Maybe I should use another parameter hmmmmmm...
Anyway thanks for your comment =)

jonnopon3000 says ...
Aug 23, 2011 @ 7:40pm

I like the concept, but the controls felt oddly stiff and fiddly, which made the last 'room' with holes feel very frustrating. The graphics and audio are nice :)

Yann says ...
Aug 23, 2011 @ 7:54pm

Thanks =)
Yeah I used the default grid movement behavior of construct classic, next time I'll code my own movement 'cause indeed, this movement is too sensible (one quick touch may move the character for two grid square instead of one) and pressing two keys at the same time stop the movement.
I got used to it but it's not that good anyway.

Jedi says ...
Aug 25, 2011 @ 3:14am

Graphics and audio are great. I like how the music conveys a sense of urgency. The pits were to hard to distinguish from the walls though.
Aside from stopping when you try to go diagonally, it's a solid entry!

Yann says ...
Aug 27, 2011 @ 1:12pm

Thanks jedi =) yes the stopping is annoying, I used the default movement of the engine,I should have tried to code a custom one. I did for one just two days ago and it took me like 30min. It's a shame.

Shigor says ...
Aug 27, 2011 @ 3:17pm

Ominously creeping wall of darkness and short but fitting music loop gave it quite good atmosphere, art is nice and also fitting. There are just two things I've disliked. First - obvious shortness of the game. Second, the holes in the ground don't look much like holes, I kinda thought these are other walls and fell in... twice.
And THANK you for providing difficulty setting. I wouldn't need it probably, but one of the annoying things on testing and rating entries is often very hard to insane difficulty of the game (mine included, although I didn't do it on purpose :D)

Yann says ...
Aug 30, 2011 @ 1:54am

yeah I may try to do longer level but now I'm losing myself on other project. This ludum dare triggered many ideas :D
I made a maze generator in 2 days just after this one.
You can check it out here http://dl.dropbox.com/u/23551572/exe/maze.exe

Yann says ...
Aug 30, 2011 @ 1:54am

Oh! and thanks for your comment =)

wally2069 says ...
Aug 31, 2011 @ 7:09pm

The darkness sometimes enveloped in a weird manner. Sometimes the character ran into pits causing a death. That was usually accidental. Otherwise neat job.

summaky says ...
Sep 10, 2011 @ 5:52pm

It is very short and easy on normal. However, sometimes the controls got on my way and it was difficult to pass through narrow spaces. The music was perfect.

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