August 19th-22nd 2011 :: Theme: Escape
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Geomancer Shepherd

by elcow - 48 Hour Competition Entry

**Windows binary has been fixed (hopefully)!**

Only includes a Windows binary, but Mac and Linux users should be able to download love2d ( and run the included source.

Being a geomancer is rewarding work, but sometimes demand for your services is slow. Between jobs, you work as the local shepherd. Being out in the pasture gives you plenty of opportunity to practice your wizardry however. In a freak subduction accident, you have unwittingly unleashed a hailstorm of fire! Use your powers to drive as many of the sheep as you can to their pen, gather some inexplicable stars for some reason, then escape to your portal!

w: jump
a: left
d: right

mouse: magic target location
left click: pull ground
right click: push ground

As a geomancer, you have the power to manipulate earth. You power is stronger the closer you are to the target. The green circle shows you the strength at the current location. Careful, shaping the ground into odd arrangements may disturb the precarious balance of geomancy, leading to disappearing triangles, etc.! Shape the ground to guide sheep into the pen and reach stars. Position yourself and the ground to achieve this as quickly as possible. Be warned, fire spawns increasingly quickly, and touching it will cause you to restart the level. Complete the level by reaching the portal. There are two levels.

per sheep in pen: 50 points
per star collected: 10 points
time: 0 (just pretend it matters, aim for a low time with as many points possible!)

Downloads and Links




Bogdan6 says ...
Aug 22, 2011 @ 4:09pm

when i try to run the game (in the game window) it displays an error

Aug 22, 2011 @ 6:17pm

Me too :o(
"Error: main.lua.1 Module 'MiddleClass' not found..."etc etc

elcow says ...
Aug 22, 2011 @ 7:42pm

OK, it should be fixed now. For some reason, other computers couldn't find the library when it was bundled in the executable. It's now bundled loose in the zip file, and it seems to work that way.

maxx says ...
Aug 23, 2011 @ 6:03am

Interesting, innovative, i like it. I saw the OpenAL dll there but heard no sound, maybe it was not working for me.
The vertices could move faster.
The escape argument was too forced, that rates down for me.
Great job anuway!

redwater says ...
Aug 23, 2011 @ 8:55pm

Yeah its definately a bit slow, but the idea is rad:D

Aug 27, 2011 @ 12:56pm

Neat idea!

siebharinn says ...
Aug 28, 2011 @ 12:31am

Seems like a great idea, but I couldn't get the hang of the controls.

Shigor says ...
Aug 28, 2011 @ 2:55pm

Good and innovative idea, nice as a proof of concept. Two bad there's only two levels and the gameplay is very slow.
Connection with the theme is pretty weak.

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