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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Super Kommandant Exteme - Nothing Games - 48 Hour Competition Entry

    Super Kommandant Extreme is based around two main ideas, Light as a limited resource and Hogan's Heroes perspective on prison camp Kommandants, the idea being that while people were off fighting in the war the kommandants stayed home and lived the life of the party. The only real thing they feared was having their command taken away from them, so you better stop those prisoners or you'll be wearing snow boots on the eastern front!

    At the start of the LD i had the option of doing nice or quick and dirty code, i chose the latter so if you look at my source be prepared for horror.

    Programmed in Java, nothing else :P
    Sound tools were Audacity and Sibelius!
    Graphics were made by a little program called ArtIconsPro and the logo was created using OpenOffice.



    Quick instructions for people who do not want to read the ingame ones:

    WASD / left mouse grab and drag : navigate the map.
    Moving the mouse : watch tower beams follow your curser.
    Right mouse button : Fire machine gun.

    Watch tower beams when the large part is held over a prisoner (they will stop moving) for long enough will cause them to vanish back to their barracks, do this!

    Only shoot them if they get outside the fence! killing guys inside of the fence will cause you to lose very quickly!

    View Nothing Games's journal. | View all entries by Nothing Games

    Ratings

    #14Theme4.00
    #57Innovation3.64
    #145Community2.94
    #183Coolness3%
    #197Audio2.44
    #198Overall3.00
    #243Graphics2.75
    #288Fun2.50
    #296Humor1.68

    Comments

    KavuDX says ...
    Aug 22, 2011 @ 6:10pm

    Pretty cool game, but pretty hard too.

    The wall of text in the intro made it a downer tough. I confess I didn't exactly read it, so on the first rounds my prisoners just escaped.
    I only realized what I should be doing about 5 or 6 rounds in, when I discovered the right mouse button would shoot.
    Even though, finding them prisoners was pretty hard, and killing them was unrewarding, so it was not very fun.
    The music was pretty nice, but having it be interrupted every once in a while really broke the flow and made it annoying.

    Apart from my douchebaggery, the game was really awesome, congrats!

    refrag says ...
    Aug 22, 2011 @ 10:11pm

    I liked the premise but found the execution a little dull. Good entry though! Congrats!

    vipah says ...
    Aug 23, 2011 @ 1:03am

    Cool idea. Could probably use some more gameplay depth as simply swiping the mouse back and forth isn't all that exciting. Good job overall however!

    bmfs says ...
    Aug 23, 2011 @ 5:30pm

    I know that the core idea is to search for the prisoners, but how it was executed is somewhat dispirited.

    Nevertheless the concept is great. Really liked it! Good Work.

    wally2069 says ...
    Aug 23, 2011 @ 6:25pm

    Now this is what I am talking about. Using tools to prevent others from escaping. Shine the lights at prisoners trying to flee so they are noticed then captured. Shoot anyone outside the walls because they are too far away.

    If you can get past the touchy subject matter it is definitely worth a play.

    KevinWorkman says ...
    Aug 24, 2011 @ 3:09am

    Awesome, and a really creative take on the theme!

    Jedi says ...
    Aug 24, 2011 @ 7:49am

    I like it! I think I made it to ~wave 9 earlier but don't remember.

    The music starts out nice but is too short and the looping really stands out. I could never identify what the rustling sound represented which really bothered me.

    I think you make the player read too much (my game suffers from this too) and you should at least make the text you present to the player in a bigger font so it's easy to read and takes up most of the screen.

    5 stars on innovation and theme!

    jwfrosty says ...
    Aug 24, 2011 @ 9:52pm

    Interesting idea, and I like the way the searchlights work. However, I found it far too difficult overall - there really seems to be no easy way to keep an eye over the whole compound and stop people escaping... or perhaps I'm just not very good at it!

    Shigor says ...
    Aug 26, 2011 @ 1:27am

    Good idea and presentation (apart from the music which is nice, but cuts strangely), but the execution (pun intended) is not very good. Either I've missed something, or it's just too hard to locate the prisoners... best strategy I found was mashing wasd and wildly moving mouse in hope I'd find some poor russian... sometimes I did, sometimes not...

    siebharinn says ...
    Aug 27, 2011 @ 9:28pm

    Very nice job! I like the twist on the theme (preventing escape, instead of trying to escape). Controls were pretty intuitive.

    I found a bug (I think). At one point, I paused it, went back to the main menu, clicked back through to the game, and it was still at the pause screen. Nothing seemed to work to unpause. I could press Q to go back to the menu, but that was it.

    Apart from that, very nice entry.

    ippa says ...
    Aug 31, 2011 @ 4:37pm

    Really cool idea for a game. I think you could have polished it more though. The gameplay boils down to just following the fence with the mouse over and over again in hunt for prisoners. Some more elements of gameplay should make it more fun.

    Still, a great start with an unique idea.

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