Ludum Dare 31
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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Mountain Break - epaik - 48 Hour Competition Entry

Escape the mountain and the lava within using
only your athletic ability your trusty Hazardous
Environment suit!


This short, fast-paced, game was a fun opportunity to implement some cellular automata based fluid simulation, based on this article: http://home.comcast.net/~tom_forsyth/papers/cellular_automata_for_physical_modelling.html

TIMELAPSE: http://www.youtube.com/watch?v=5xWFk9VPz1U

Have fun!

View epaik's journal. | View all entries by epaik

Ratings

#14Theme4.00
#31Humor3.36
#79Fun3.27
#117Audio2.92
#143Overall3.20
#146Innovation3.20
#246Coolness2%
#259Graphics2.67
#298Community2.25

Comments

wally2069 says ...
Aug 22, 2011 @ 4:06pm

So neat little platformer. Run from rooms as they flood with lava. The flow went mostly intelligently. A nice five minute time waster.

Could have been better if there weren't so many jumps with a block directly over the players head.

Needs better level design but good work overall.

Hangedman says ...
Aug 23, 2011 @ 11:13pm

Pretty fun! I liked the various level designs and the smooth functional controls. A bit too much relying on the jumping to the (1 up and 2 left/right) as a puzzle mechanic, which could get difficult at times with the player hitbox. Nevertheless, a solid entry.

Aug 24, 2011 @ 1:22am

I liked it a lot, nice work on the lava.

DecsterB says ...
Aug 25, 2011 @ 1:44am

The player being the same size as the blocks make some of the jumps a bit too hard. Apart from that I really enjoyed the music and the lava physics were impressive.

Andrew says ...
Aug 25, 2011 @ 1:52pm

I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly.

Aug 31, 2011 @ 9:47am

Nice work! The commentary by the guy is great :-)

marudziik says ...
Sep 4, 2011 @ 9:46am

Using CA is a nice touch - you definitely have a big plus for having interesting physics in your game (although I wouldn't recommend thinking of CAs as physics models per se). There seems to be a little /graphics-connected/ inconsistency when lava is falling down to one spot - it doesn't fill the tile, like it would do when spreading horizontally, just changes it's opacity. I didn't look into it though - perhaps it's a limitation of the model. Anyway, I've seen similar mechanics in a few games, but I think it's fairly innovative for a LD Compo.
The game is pretty unforgiving and fast-paced, but it does restart at the beginning of current level and there are unlimited continues, so the difficulty seems reasonably balanced in my opinion. It's hard, but retro-style hard, which is more than acceptable.
Humorous comments of the main character are really great, and music is also pretty neat, btw.
Oh yes, this is a very, very good entry.

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