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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Huescape - mtthwcmpbll - Jam Entry

    You wake up in a strange place. Smooth, alien surfaces all around you, a voice commands you forward to be tested. You are a rat in an elaborate maze, and something is watching you, trying to learn something from your futile instinct to escape.

    Huescape is a (very) short first-person puzzle platformer. Use the traditional WASD/mouse controls to move around. You'll figure out the rest.

    Written with Unity 3 using some of the included standard assets (primarily the FPS character controller and the noise post-processing shader), starting about noon Saturday (EST) and submitted for the Jam Sunday about midnight (a couple hours after the competition closed).

    Postmorten and details writeup are forthcoming - have fun, and thanks for playing :)

    NOTE: I've changed the web URL from DropBox to my own host so that I can see how many people are playing :) They're the same files though, no post-jam changes.

    View mtthwcmpbll's journal. | View all entries by mtthwcmpbll




    skelethulu says ...
    Aug 22, 2011 @ 5:12pm

    Cool mechanic! I wish you moved a little faster.

    kevglass says ...
    Aug 22, 2011 @ 10:00pm

    Cool idea but controls lack something. Continue the project after?

    johnfn says ...
    Aug 23, 2011 @ 4:07am

    Cute, if short, puzzle platformer, and that mechanic has a lot of potential. Nice job with the fuzzy filter over the graphics; it gave the game a neat feel.

    mtthwcmpbll says ...
    Aug 23, 2011 @ 3:26pm

    Thanks for the comments folks - I'm really trying to get some time away to write up more details here on the entry page as well as a detailed postmortem (I promise!).

    Angrycrow says ...
    Aug 24, 2011 @ 10:07am

    Vrai neat! I feel lost in it.

    Danik says ...
    Aug 25, 2011 @ 4:50pm

    Good prototype for what could be a really good game.
    The huge text in the game was nice, I can see that concept used in a bigger game for the narrative.
    The controls were really awkward though, it was hard to press 1-3 while moving with WSAD.

    Aug 25, 2011 @ 6:22pm

    Nice mechanic and use of the basic functions!

    KevinWorkman says ...
    Aug 26, 2011 @ 8:40pm

    This is an awesome start and I'd love to see where you take this with more time!

    mikolalysenko says ...
    Aug 27, 2011 @ 3:53am

    Neat idea, but pretty short.

    Shigor says ...
    Aug 27, 2011 @ 2:04pm

    Nice idea, although I've seen almost exactly same mechanic in 4 entries already. It's a bit more interesting in 3d, could be used for some "portal" style puzzle fps.

    bach says ...
    Aug 28, 2011 @ 2:51am

    Love the colour change mechanic! Really cool idea. Wish there was some nice music to go along with it.

    Make A Game says ...
    Aug 28, 2011 @ 9:25pm

    Cool idea, truly creative, but it could have used a bit more polish.

    8bitmuse says ...
    Aug 30, 2011 @ 8:45am

    That was a clever mechanic! Reminded me a bit of portal/Q.U.B.E/Antichamber albeit too short. The atmosphere was nice but something seemed to be slowing the game down (maybe the noise shader?). I only say this because I've played other unity games on this computer and they were fine but this one lagged a little bit. Aside from that good job!

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