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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Abandoodle - OddOneOut - 48 Hour Competition Entry

    EDIT: Fixed version just in time

    It's my second time participating in LD!

    The game is a quite short linear platformer, where you have to escape from a prison. All the graphics are hand-drawn and scanned to the computer.

    Requires to run:

    .NET Framework 4.0

    XNA 4.0 Redist

    I hope you enjoy this game even though it's not too long because I ran out of time.

    View OddOneOut's journal. | View all entries by OddOneOut




    Tapestry says ...
    Aug 22, 2011 @ 7:29am

    I really enjoyed this one, I love the hand drawn graphics. :)

    stoz says ...
    Aug 22, 2011 @ 8:13pm

    Couldn't get it to run on Windows 7 64-bit!

    Gornova says ...
    Aug 22, 2011 @ 9:16pm

    really really nice, smooth movements, good gameply. With some weapons and puzzle this kind of style could make a great game!

    Tubbimora says ...
    Aug 22, 2011 @ 9:16pm

    Absolutely loved the art style! The gameplay was pretty awesome too.

    Pierrec says ...
    Aug 22, 2011 @ 10:13pm

    I loved this! The graphics, the audio, the gameplay...basic, but perfect. Of course : too bad this was that short.

    OddOneOut says ...
    Aug 23, 2011 @ 4:36am

    Thank you everyone with the positive feedback!

    stoz: Have you installed the required prerequisites?

    jfroco says ...
    Aug 25, 2011 @ 3:35am

    Great game...like the art

    Shigor says ...
    Aug 28, 2011 @ 5:02pm

    I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.

    summaky says ...
    Sep 3, 2011 @ 11:36pm

    Unfortunately, it seems I don't have a Direct3D device that supports the "HiDef" profile :'(

    tcstyle says ...
    Sep 4, 2011 @ 8:31am

    I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come.

    MacTuitui says ...
    Sep 6, 2011 @ 6:24am

    In the crowd of all platformers, I have to say I liked the polish on this one. Animations felt right, enemies were interesting, the scribbles just rough enough to make the levels "believable": just before the tracking jumping enemy (for lack of a better name), there is no roof that I could see and I was thinking about what might lie on this unknown part of the paper. A very nice experience.

    To be picky, I'd say that it is a bit short (of course the solution is easy) but also not very innovative. I would have loved fighting erasers, pencils and everything, breaking the third wall (I do not know how you transfer "breaking the forth wall" to a 2D game). That might be an idea for later :)

    Andrew says ...
    Sep 11, 2011 @ 12:30pm

    Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(

    Make A Game says ...
    Sep 11, 2011 @ 9:45pm

    Nice controls and graphics.

    Devenger says ...
    Sep 12, 2011 @ 10:42pm

    MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible.

    Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.

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