August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Results

Back to Browse Entries


by OddOneOut - 48 Hour Competition Entry

EDIT: Fixed version just in time

It's my second time participating in LD!

The game is a quite short linear platformer, where you have to escape from a prison. All the graphics are hand-drawn and scanned to the computer.

Requires to run:

.NET Framework 4.0

XNA 4.0 Redist

I hope you enjoy this game even though it's not too long because I ran out of time.

Downloads and Links




Tapestry says ...
Aug 22, 2011 @ 7:29am

I really enjoyed this one, I love the hand drawn graphics. :)

stoz says ...
Aug 22, 2011 @ 8:13pm

Couldn't get it to run on Windows 7 64-bit!

Gornova says ...
Aug 22, 2011 @ 9:16pm

really really nice, smooth movements, good gameply. With some weapons and puzzle this kind of style could make a great game!

Tubbimora says ...
Aug 22, 2011 @ 9:16pm

Absolutely loved the art style! The gameplay was pretty awesome too.

Pierrec says ...
Aug 22, 2011 @ 10:13pm

I loved this! The graphics, the audio, the gameplay...basic, but perfect. Of course : too bad this was that short.

OddOneOut says ...
Aug 23, 2011 @ 4:36am

Thank you everyone with the positive feedback!

stoz: Have you installed the required prerequisites?

jfroco says ...
Aug 25, 2011 @ 3:35am

Great the art

Shigor says ...
Aug 28, 2011 @ 5:02pm

I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.

summaky says ...
Sep 3, 2011 @ 11:36pm

Unfortunately, it seems I don't have a Direct3D device that supports the "HiDef" profile :'(

tcstyle says ...
Sep 4, 2011 @ 8:31am

I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come.

MacTuitui says ...
Sep 6, 2011 @ 6:24am

In the crowd of all platformers, I have to say I liked the polish on this one. Animations felt right, enemies were interesting, the scribbles just rough enough to make the levels "believable": just before the tracking jumping enemy (for lack of a better name), there is no roof that I could see and I was thinking about what might lie on this unknown part of the paper. A very nice experience.

To be picky, I'd say that it is a bit short (of course the solution is easy) but also not very innovative. I would have loved fighting erasers, pencils and everything, breaking the third wall (I do not know how you transfer "breaking the forth wall" to a 2D game). That might be an idea for later :)

Andrew says ...
Sep 11, 2011 @ 12:30pm

Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(

Make A Game says ...
Sep 11, 2011 @ 9:45pm

Nice controls and graphics.

Devenger says ...
Sep 12, 2011 @ 10:42pm

MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible.

Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.

You must sign in to comment.

[cache: storing page]