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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Escape in 60 seconds - Gornova - 48 Hour Competition Entry

Controls: Arrows of WASD

Escape, run and escape again!! Exit from dungeon full of monsters before bomb explode.. you have only 60 seconds!!

RUN!!

Avoid close combat with enemies, you have limited health!

View Gornova's journal. | View all entries by Gornova

Ratings

#33Coolness13%
#120Community3.06
#188Theme3.18
#243Fun2.67
#271Audio2.00
#290Overall2.75
#349Humor1.48
#386Innovation2.21
#390Graphics2.11

Comments

Aug 21, 2011 @ 10:15am

best so far

Gornova says ...
Aug 21, 2011 @ 10:21am

cool it works :D Your time? How many moves?

kevglass says ...
Aug 22, 2011 @ 8:10pm

Keys didn't seem to respond quick enough. Simple and well executed concept though.

Cosmologicon says ...
Aug 22, 2011 @ 10:50pm

It had a good challenge level despite the simple mechanics. The controls worked well and it was easy to tell what was going on. I would have liked slightly more variety of gameplay. Maybe let you collect clocks to increase your time as well as health. Overall good job!

offwhitefox says ...
Aug 22, 2011 @ 10:58pm

Not bad, though the level design seems haphazard and random, and the AI is completely unpredictable. Cool mix of dungeon-crawler and frantic-race though

Bloodyaugust says ...
Aug 23, 2011 @ 2:20am

Kind of bland, the sound got annoying. The movement scheme was also annoying.

Aug 23, 2011 @ 4:47am

I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.

Dmurph says ...
Aug 23, 2011 @ 2:03pm

Its a good idea but I didnt like the movement of the player. Also the sounds got really annoying. If you worked on it im sure you could get it a lot better! Good luck in the future!

tequibo says ...
Aug 23, 2011 @ 11:40pm

Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.

Marach says ...
Aug 24, 2011 @ 1:08pm

Decent game, but the sound was delayed by 1 second... Also for a long time I thought those red botles are keys I had to collect in every room.

Hangedman says ...
Aug 24, 2011 @ 7:24pm

A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.

RichMakeGame says ...
Aug 25, 2011 @ 12:39am

kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock

Jedi says ...
Aug 25, 2011 @ 2:30am

51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun!

Gornova says ...
Aug 25, 2011 @ 12:31pm

Thanks for anyone play it :D
Highscore bug is simple to fix, but after rating period here on Ludum Dare, I don't want to change my game before end :D

- movements: I'm planning to change square-by-square movements, using tweens for a more smooth movement
- other monsters: I'd like to add more monsters, maybe with different kind of power than hurt you (for example: frooze you)
- bonuses: clock bonus is reasonable, I like this idea,
- sounds&music: I will change it, promise :D

onzephyr says ...
Aug 26, 2011 @ 2:26pm

nice fun little roguelike

barigorokarl says ...
Aug 27, 2011 @ 4:22pm

I liked the hectic you're getting into. And the fact that you're able to fight the enemies instead of just running away. Nice one!

Praetorian85 says ...
Aug 28, 2011 @ 3:21am

The only way I could beat the game was using arrow keys AND wasd together to double my movement speed ^_^
Fun game!

Gornova says ...
Aug 28, 2011 @ 5:44pm

@Praetorian85 : nice idea :D

Pierrec says ...
Sep 5, 2011 @ 11:07am

It is pretty fun. But I don't like the Exit Gate design : it looks like a MacDonald's M sliced in two

Benjamin says ...
Sep 11, 2011 @ 2:17pm

I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system

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