Escape from Flatland: an Adventure of Two Dimensions - pdyxs - 48 Hour Competition Entry
This game is somewhat of an adaptation of Flatland, by Edwin A. Abbot, though that wasn't really my intention going in.
My intention, instead, was to use the Facebook API and social network to create an asynchonous co-operative experience, where players worked together to complete the game and the story.
I've done this to the extent that the game is quite possibly impossible to finish alone, and still very hard to finish when working with others (note: the social aspect is hidden at first, but becomes consequential once you get to the later levels, and hopefully will become apparent).
This is pretty much an experiment, partly in story and partly in social media. I'd love to hear your takes on it.
(please note that for the social aspect to work at all, it requires you and one of your facebook friends to play. It also only really kicks in after you're both at level 10. This is something that the game would ideally flag more, but I didn't get around to it...).
More notes can be found on the webpage.
(for those looking at the source - note that I took the php files off the source viewer as they were being executed rather than viewed for some reason. They'll still be in the zip, with database info stripped out, of course)
UPDATE: Added commentary on youtube.
MORE UPDATE: Postmortem!
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