August 19th-22nd 2011 :: Theme: Escape
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Failed Turn-based Space Combat

by roBurky - Jam Entry

This doesn't fit the theme, and isn't complete enough to be a game. But it's what I spent the weekend on.

I've written a bit more about what I was trying to do with it on the Google+ blog post linked to above.

Downloads and Links




Darkcoder says ...
Aug 23, 2011 @ 4:01pm

Really cool idea, but there is no game :'(

bushmango says ...
Aug 23, 2011 @ 4:41pm

Wow, I can see the potential... Put 20 ships of different types all fighting each other on the screen at a time like an epic Star Wars battle... although I'll admit at first I thought it was a submarine. Definitely has a lot of potential -- I've played a turn based space combat game in 3d but I think 2d would be more fun. Surprisingly fun just to fly around for a minute, but I crave to blow something up.

tgijsola says ...
Aug 25, 2011 @ 2:42am

Yeah, totally see where you were going with this. Cool idea for sure!

Rudy says ...
Aug 26, 2011 @ 4:22pm

Very nice concept and could serve as basis for a game. Unsure how distracting giving command would be without playing it. There is no theme here though.

ExciteMike says ...
Aug 29, 2011 @ 6:50pm

Cool idea for a new way to control things in some kind of space RTS, SpaceWar, or Asteroids type thing!

Aug 31, 2011 @ 10:52am

Interesting basis. THis would make for some great ultra-strategic space-battles (Flotilla comes to mind).

summaky says ...
Sep 3, 2011 @ 11:34pm

Interesting idea. I hope you find time to make a complete game.

RichMakeGame says ...
Sep 8, 2011 @ 7:25pm

there's an enemy ship in the picture! i played for a bit and all I did was float around space. how do you find enemies

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