A Helicopter Named Freedom! - Codexus - 48 Hour Competition Entry
I finished a bit late sorry. I added a game over slightly past the hour but then I tested my game and had a last minute show stopping bug that I was too stupid to solve quickly at 4am. I hope that's OK usually LD is rather relaxed but if people get upset about that you can move me to the jam category.
FOR TESTERS: One thing that can be misleading is that the arrow will point to the general prison area when you go pick up prisoners not individual prisoners, you have to look for them yourself. Sometimes they spawn in the shadows and are hard to see. Also no sound, sorry I barely managed to finish a game this time.
Next time I'll try not to OCD over texture details, UV mapping and small misalignments in the meshes. I spent most of the weekend doing tedious adjustments that have little or no impact on the big picture v___v.
Hope you like it!
Edit: Made one last mini bug fix 1h30 after the compo, the restart after the game over had some leftovers. I figured I might as well fix it since I was already late and for the convenience of the testers so that they don't have to restart the game.
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