August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

Ball Escape

by Mjiig - 48 Hour Competition Entry

I'm new to this so my only goal was to have SOMETHING that could technically be called a game by the end. As a result there is no art, no instructions and some important info that should be on screen on each level is not :). However I spent a lot of time on this and will upload it anyway.

Move the Big Green Dot (BGD) from where it starts to the hole in the side of the window without touching one of the moving red dots on the way. You can do this by either left clicking to create a point that the BGD will move towards if it can, or right clicking to create a point the BGD will move away from whenever it can. You have a limited number of each points which varies from level to level. Middle clicking on a point removes it.

Downloads and Links




Kvisle says ...
Aug 22, 2011 @ 9:18pm

Can you compile it statically? Newest Ubuntu doesn't come with allegro5.

Mjiig says ...
Aug 23, 2011 @ 5:22pm

I've been trying... Couldn't work out how to do it. If you can spread any light on that it would be a great help.

Mjiig says ...
Aug 23, 2011 @ 6:13pm

Okay I found out how to do it now :). I was passing the wrong arguments to pkg-config.

tnelsond says ...
Aug 23, 2011 @ 6:31pm

Fun game, I like the mechanics of it.

It's kind of hard to tell that that 1px black line on the side of the screen is a hole.
And it's a bit frustrating that the ball can't orbit a green dot into the hole, but has to bounce into it, this sort of thing should be explained or something.

Love the Linux support, with 2 binaries even. Wow. :D

Kvisle says ...
Aug 23, 2011 @ 8:48pm

This is cool - I think you're on to something with this mechanic.

jonnopon3000 says ...
Aug 24, 2011 @ 2:04pm

I like the concept and the mechanic is really cool, but being on a laptop I have no middle click and so find it hard to complete a level if I mis-click.

Rudy says ...
Aug 24, 2011 @ 9:18pm

Interesting concept that could be taken much further. Needs more gameplay description in-game. There is very little control of what you can do with few dots so levels are very repetitive and trial-erorrish. But, hey, you finished it!

Andrew says ...
Aug 25, 2011 @ 8:09am

I can easily see this being expanded to include more complex challenges, maybe the exit point on different areas of the screen, maybe even a mobile exit point. I could finish plenty of levels by repeatedly clicking and 'drawing lines' of green dots, not sure if that was intent.

Mjiig says ...
Aug 25, 2011 @ 12:33pm

Rudy, I realise it's very repetitive and lacking, I mismanaged time and got my priorities wrong more or less throughout, so by Midday Sunday, my only goal was finishing and having a few levels.

Andrew, I might expand it a bit, the limitedness of what you see is a result of me not thinking through my priorities well at the start. I am aware that some levels can be done using lines of green dots (I think one level requires it), but by the time i realised you could do this I had forgotten how many green dots I had given people on some levels, so that aspect is easy to abuse.

Jedi says ...
Aug 28, 2011 @ 3:30am

"I'm new to this so my only goal was to have SOMETHING that could technically be called a game by the end."
And with that goal in mind, I think you've succeeded! This is really innovative and fun. I made it to the level on your screenshot and found it pretty impossible, though.

Six says ...
Aug 30, 2011 @ 8:23am

Like others have said, nice mechanic and simple enjoyable gameplay.

As for a few criticisms, the fast movement made me feel like I didn't have a lot of fine control on what was going to happen, so a lot of the time I was just clicking and seeing what resulted. Also, as the top half of the window is rarely used, you might want to explore using a narrower resolution. I liked that it was entirely mouse controlled, but I did find myself trying to click near the edge and accidentally clicking out of the window a few times. Might be better to have a bit more of a border between the gamespace and edge of the window.

You must sign in to comment.

[cache: storing page]