August 19th-22nd 2011 :: Theme: Escape
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Fires & Fights

by 54mf - 48 Hour Competition Entry

Fires & Fights is a web-based (HTML / CSS / JS) two-player game about escaping a confined space. Player One controls the blue square (WASD to move, Q to open windows, E to put out fires) while Player Two controls the pink square (IJKL to move, U to open windows, O to put out fires). Work together, or you'll burn alone.

Two players are required. Sorry if that's a hassle. This is my gift to those of you with significant others who were neglected over the last 48 hours, bring him/her in to play with you. In my own playtesting, I found that the close proximity required to play with two people on one keyboard results in greater than average amounts of snuggling. Enjoy.

See the tutorial on the site for more specifics about gameplay. I wrote and tested the game using Chrome for OS X, and have tested it in Firefox as well, but besides those browsers...there be dragons.

I've written up a post-mortem about how the game came to be and the inspirations behind it, which you can read here: If you want to learn more, follow me on Twitter @54mf.

Thanks for playing.

Downloads and Links




Superyoshi says ...
Aug 22, 2011 @ 3:50pm

Since I am alone here, I had to play with myself. ):
I really liked the simple look of the game and the glow around the tiles, even though it started lagging when I had about half of the windows open. Might be just me though (Firefox 8 Aurora on Ubuntu 11.04).
Also a question, should anything happen when you opened all the windows? When I finished I could move around, but nothing else happened.

54mf says ...
Aug 22, 2011 @ 4:06pm

Thanks for playing! Unfortunately, I didn't get a chance to write that last "YOU WIN" bit, so nothing happens. Thanks to some stupid coding decisions, it would be somewhat tricky to determine when the board was completed, as there are a few different states: both sides are totally cleared, one side is cleared and the other is totally on fire, both sides are on fire and the players are dead. The dead state is easy (by checking player health), but the other two needed more time. It'll be there in the next version. ;)

whiletruefork says ...
Aug 23, 2011 @ 12:54am

Had to play it two-handed, but it's an interesting concept. I felt that fires were easy enough to contain- I did controlled burns to open windows on one side. Maybe if putting out fires had a cooldown they'd be more of a threat?

Aug 23, 2011 @ 3:08am

I'd be another two handed player, which was challenging. Neat idea.

54mf says ...
Aug 23, 2011 @ 11:45am

@whiletruefork - the fire-starting algorithm needs to be more agressive, for sure. I'm actually a little bummed that I didn't test it more before the final deadline, I had a few test games that spawned a ton of fires right away so I figured it would be tough enough. Subsequent testing has revealed more slow games than difficult ones.

bach says ...
Aug 24, 2011 @ 9:07am

Interesting game :) Wish I could test it with someone, as playing it by myself is too hard for me.. Ha!

joekinley says ...
Aug 24, 2011 @ 7:50pm

No timelapse? Sad. But a cool game. Though I was too dumb to master it. And yeah, I do have a significant other but if I already am too dumb to play it, I am even dumber to describe to her what to do. So snuggling did take part without the game ;)

Like the idea though. Coop-Game... kinda like Ibb and Obb.

Cirrial says ...
Aug 28, 2011 @ 9:29am

Another person having to play this solo. Too difficult to do so. Couldn't seem to work out how to extinguish fires and then got bombarded with errors after I died. Still, nice aesthetic.

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