August 19th-22nd 2011 :: Theme: Escape
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Dwarflings

by eggplantanimation - Jam Entry

Your prisoners, the dwarves, are escaping! Move with the arrow keys. Press space to jump. Turrets cost $50 to place. Place them with the down button. They can be moved by standing in front of one, and pressing up. Press up again to drop it. After a few shots, the dwarves will fall. Pick them up by walking over them. Move them to the jail, and trap them. If you don't pick them up in time, they will get up. See how many of you 200 prisoners you can keep!

Concept: Joecool117/Pie
Programming: Pie, Art: JoeCool117.

Our first LD!

Downloads and Links


Ratings

#33Innovation(Jam)2.73
#47Theme(Jam)2.73
#58Humor(Jam)1.43
#67Overall(Jam)2.18
#70Audio(Jam)1.00
#74Graphics(Jam)2.09
#83Fun(Jam)1.45
#418Coolness0%
#448Community1.60

Comments

Aug 23, 2011 @ 1:51am

Comment please!

SharkApple says ...
Aug 23, 2011 @ 3:59am

Well, I thought the game sucked, but then I found myself unable to stop playing it, haha

you should make a polished version of the general idea on Android, I love me some tower defense

JoeDev_net says ...
Aug 23, 2011 @ 4:44pm

Platformer based tower defense game is an interesting idea. It's something I've never played. That being said, I had some collision detection issues. I could jump from the bottom platform and I would fly all the way up to the top. Also, after I built two towers, nothing would ever get past. Does it ever get more difficult?

Aug 23, 2011 @ 5:37pm

Thanks! I had never seen one, so that is why we made this game. The collision detection "problem" was sort of on purpose. The game did get harder after about 2-3 more minutes. A little bit after that, some platforms break, changing the course of the dwarves!

Jedi says ...
Aug 24, 2011 @ 6:45am

I really liked the graphics and the way the platform broke after a while. I think that should've happened sooner (with the game finishing sooner as well).

I didn't like the way the dwarves pushed me if I was standing still.

My biggest complaint is that the gameplay just doesn't feel very rewarding. It's hard to tell what to do at first, then once you "get it" it stops being much fun. I did manage to "only" let 44 / 200 escape (200 is WAY too many dwarves, IMHO).

After seeing "game over," I was told to check the log for errors. Here's the log:
Traceback (most recent call last):
File "Dare.py", line 178, in <module>
File "character.pyo", line 21, in __init__
pygame.error: Couldn't open resources/testchar/front_1.png

This was my 1st LD as well; congrats on finishing!

pdyxs says ...
Aug 26, 2011 @ 6:38am

I like the basic premise of this, but there wasn't enough variety in gameplay. The guys needed to get tougher, or get immune to some weapons (yeah, there needed to be more weapons). It's a good start, and i liked it as one, but it needs more.

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