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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    HMS Lance - poohshoes - 48 Hour Competition Entry

    XNA 4.0
    Sound is quiet, please crank it up.
    I built this game at 1440 by 900 and I think its crashing when run on a smaller resolution (any larger resolution should be fine). I might try compressing all the game textures and source code to work at a much smaller resolution. If anybody has any problems or has any suggestions please post in the comments!

    Post Mortem:
    I had something like 9 story screens and 1 game screen planed and after building the game and 4 screens I got so bored of drawing.
    Next time less art and more game.
    I was only able to commit 14 hours and I was still able to make an alright game, supper happy with my scoping not getting out of hand as I am usually really bad with that.
    I know the musket shot stuff doesn't really make sense, I should have taken it out and used more rocks and cannon balls.
    I was planning on doing a couple more but different little games and could have fit 1 more in if i had not done as much art.
    The sound and the images don't sync up in the intro movie, I should have cut the audio into parts to match the images and then synked them individually.
    1440 x 900 was a good resolution to work in, except people with smaller resolutions cant play the game. Next time I'm going to look at how to build a game that can expand to full screen.

    Less art.
    Get a phsics engine before hand! (I rolled my own which took up about 2 hours of my time and leaves something to be desired with collision.)
    Be smarter with the resolution.

    View poohshoes's journal. | View all entries by poohshoes




    Marach says ...
    Aug 22, 2011 @ 5:19pm

    The game crashes when I try to play it. I do have XNA 4 installed and other XNA games work for me... It may be caused by hiDef profile.

    Zed says ...
    Aug 23, 2011 @ 12:11am

    Couldn't get it to run, I'm afraid. Just sticks on the initial screen, with the giant picture of a boat.

    Aug 25, 2011 @ 7:26pm

    The thing about the resolution you chose is that it's really nonstandard, you could have gone with 720p, because basically you made a game that only people with 1080p can play, and yet they don't get the benefit of their monitor resolution.

    poohshoes says ...
    Aug 25, 2011 @ 10:58pm

    I agree Felipe, next time I will use 1280×720 as my size, though it may reduce the quality of my beautiful art ;)

    Aug 28, 2011 @ 4:33pm

    Unskippable intro cutscene makes Jack put it in another window and play Minecraft until it's finished.

    This game was brutally punishing. I liked the sailing controls but man. It seemed like the goal was to kill me as hard and as often as possible.

    Rudy says ...
    Sep 1, 2011 @ 7:08am

    Good take on the theme. The game is quite hard. I learned to "avoid" cannoballs, but rocks seem to have a very big collision box. Took me a while to figure out which route I was supposed to take. At least I made it.. bare-ass naked on tiny boat :) Like the graphics and voiceover is cool. Though perhaps that effort could have been spent on more gameplay/polish.

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