August 19th-22nd 2011 :: Theme: Escape
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You are trapped in an instable dimension. If you don't hurry, it will collapse and you will be lost in the vast nothingness.
Controls:
Mouse + Escape key
If it's too hard, you're just not good enough >:)
Thanks for playing :)
For those experiencing crash on startup: If you're interested to help find out whats wrong, please give me a notice on twitter (@redwatergames) or irc://irc.afternet.org/ludumdare , i'll be there as wzl or redwater\wzl. thanks, its most appreciated :D
Downloads and Links
Ratings
#12 | Audio | 4.00 |
#46 | Graphics | 3.87 |
#87 | Coolness | 6% |
#115 | Community | 3.09 |
#183 | Overall | 3.07 |
#207 | Fun | 2.80 |
#288 | Innovation | 2.60 |
#364 | Humor | 1.40 |
#365 | Theme | 2.47 |
Comments
sad to hear :( yeah the game is quite difficult at times. sometimes skill is involved, the bumpers have a bit more luck involved i guess. i had no time to balance the levels, bear with me :)
I got the same problem, I couldn't pass the green bumpers. The effect of level construction and deconstruction was awesome, and also was the music.
Great graphics, but the green bumpers level is impossible.
The music was gret. Again, good animations there and great game though
maybe try watching the gameplay video for some pointers, it took me some tries there, but its definately possible :)
good to know that the balancing is WAY off though
I couldn't get this game to work. I downloaded the one linked here and the one on your blog but I get two popup boxes. The first is blank and the second says "error". Then the game just sits on a purple screen. =[
Graphics were functional but simple, but did the job nicely. Levels were a bit too narrow and frustrating at times, but I could see where you were going with it. Some more polish and it could be promising.
Couldnt get the game working but heard the epic music so you get stars for that.
This game's challenge is "here are some walls. don't touch them. also, your controls suck. good luck"
I frustrated myself endlessly on the last level before having to give up. I suggest: Press left mouse to freeze the ball's movement. Maybe put that on a cooldown, I dunno.
Yeah you made a good point there :)
i keep tweaking the controls in the future, add more mobility features and stuff... thanks for the input :)
damn, jfroco, i hoped i fixed that. still work todo then :(
Great work, love the graphical style. The difficulty is a bit on the hard side with a sprinkle of luck. The green walls are introduced in massive amounts and make the first encounter with them frustrating. Great work on contrast. The timer bar could be more obvious though, I didn't even notice it until level 3. Controls are decent, but the ball follows the difference from centre and its impossible to tell where it is. It also moves even if i try to centre and stop it. An indicator of which way the mouse is exerting force on the ball would help somewhat.
Thanks for the input rudy. one of the problems with that is, that is is adding a constant amount (the normalized direction vector) to the player sphere. i'm going to fix this in a later version
Wasn't able to finish because of how chaotic the controls felt. Nice idea though.
Meh. .NET Framework error. "Requested GraphicsMode not available. SetPixelFormat error: 87."
On Win7 64, C2D E7600, AMD HD5670, Native screen res: 1920x1200
Incredible graphics and sound!
Really hard to control, I had to skip level3 - I cheated and copied level0 over it :) and still couldn't pass a further along level with yellow walls.
Maybe if the time for each level was 3-4 times longer, it would have been possible to pass without an uber-precision mouse (and hand).
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I couldn't get past the level with the green bumpers, which kind of ruined it for me. I really liked the graphics of the game though!