About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 5 hours, 55 minutes, 16 seconds
  • October Ends: in 11 days, 6 hours, 7 minutes, 16 seconds
  • Ludum Dare 31 begins: in 46 days, 6 hours, 55 minutes, 16 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

    Back to Browse Entries

    ZOMBEE FLOOD - keenblaze - 48 Hour Competition Entry

    Unfortunately, game is not 100% complete.. So it's just a massive zombie survival =)

    Controls: Mouse.

    View keenblaze's journal. | View all entries by keenblaze




    hamster_mk_4 says ...
    Aug 22, 2011 @ 5:02pm

    Fantastic way to make lettering. The game play itself was lacking, but I was really impressed with the saw blade action.

    skelethulu says ...
    Aug 22, 2011 @ 5:02pm

    I really like the flocking to spell words. I think you should keep working on it to get it playable. MORE ZOMBIES THAN DEAD RISING.

    dev_zero says ...
    Aug 22, 2011 @ 8:02pm

    Yeah, cool effects for the lettering, but on replays, it'd be nice to be able to accelerate or skip those. Fun though. Best part was the sawblades.

    Hempuli says ...
    Aug 22, 2011 @ 9:02pm

    Haha, fantastic startup! The actual game is very tedious, but man the visuals make up for it!

    keenblaze says ...
    Aug 22, 2011 @ 9:47pm

    Thanks to all! I know that this is not actually complete game - saws with player control should be a part of gameplay :)

    kato9 says ...
    Aug 22, 2011 @ 10:52pm

    Yeah, the lettering effect is awesome. The game is a little tough though, I survived for maybe 10 seconds - beat that!

    whiletruefork says ...
    Aug 23, 2011 @ 12:57am

    The lettering is cool but I think it might work better if the zombies _started_ milling about where they were going to end up and then marched to their destinations... took a while for the letters to resolve which made reloading a little slow. Great 8bit zombies!

    AndyBrown says ...
    Aug 23, 2011 @ 5:53am

    That lettering was awesome. I'm also impressed at how many zombies you managed to get on the screen at once chasing the player. I don't usually like avoider games, but I could see myself playing this if it had more content in it for quite awhile =)

    Andrew says ...
    Aug 24, 2011 @ 8:47pm

    The lettering took a bit too long to get formed, and I couldn't find a way to skip it to get to the actual game.

    James Paige says ...
    Aug 29, 2011 @ 3:47am

    The crowd lettering was really cool. Unfortunately There wasn't enough gameplay to satisfy me.

    Rudy says ...
    Aug 31, 2011 @ 8:04pm

    LOL @ epic intro. Although I'd prefer more gameplay to the "cutscene". Those saws looked so promising.

    recursor says ...
    Sep 3, 2011 @ 4:50pm

    I love how the little zombies look and how they all move together. Very clever. Zombie flocking was cool - especially having them spell out letters.

    marudziik says ...
    Sep 4, 2011 @ 4:30pm

    Just like the others, I like the letters effect. Other than that, there isn't much to see. It would be fun if this was explored further.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]