August 19th-22nd 2011 :: Theme: Escape
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Rescue Support

by accidentalrebel - 48 Hour Competition Entry

Watch the playthrough here

Rescue Support is a game wherein you take control of a rescue ship and help out your comrades who are escaping the monster horde.

The unique twist I made with this game is that you take the role as support. You have no guns that you can fire but you do get to help out the team by dropping turrets to help with killing enemies, and health packs to regenerate health.

The more people you rescue and bring back to your base, the more money you get for equipment and upgrades.

- Control Arrows for movement
- Z for buying and picking up items

- For this game I concentrated on the gameplay and less on graphics and sound.
- Didn't have time to include an endgame. Basically just try to get the most number of kills and saves

- Flinging really helps
- Try to set up a camp with turrets, soldiers and medpack and see your score and money rise

Downloads and Links




Andrew says ...
Aug 22, 2011 @ 4:31pm

As I've mentioned, it has a lot of potential

recursor says ...
Aug 22, 2011 @ 8:41pm

I wish the ship would move a bit faster (perhaps an upgrade?). Nice job

tgijsola says ...
Aug 22, 2011 @ 9:22pm

Excellent concept. This is the start of a pretty great, addictive little game.

d_m says ...
Aug 23, 2011 @ 4:53am

This is a great little game. The graphics are simple but effective and smooth, the sounds are pretty good. I found the idea really compelling, and the implementation works well too. My only real gripes are that it seems like the turrets/AI isn't good at shooting monsters on the ground, so I had a hard time setting up a base camp as you suggested. But I played the game for a good while and really enjoyed it. It's easy to imagine all the cool places this game could go!

Aug 23, 2011 @ 5:23am

@recursor, yes. That was part of my original plan, you can upgrade your ship like getting faster movement, higher health etc.

@Yeah, the turrets could really use a better AI. That was only a rough implementation and I'm planning to improve it in the future.

Thanks to all those who left their comments. Keep em coming!

Gornova says ...
Aug 23, 2011 @ 6:33pm

Great idea, need more polish and could be a hit game!

scriptblocks says ...
Aug 23, 2011 @ 11:34pm


pdyxs says ...
Aug 24, 2011 @ 9:28am

Nice gameplay with a lot of potential. Really could benefit from a level structure, where maybe you have to save a certain number of people before another number dies?

Hangedman says ...
Aug 24, 2011 @ 7:19pm

Very cool. I can see a lot coming of this, with some graphical work and some more variety. I did have problems with turrets not firing sometimes, and I think a wave/level system would make the whole experience a bit more structured (although perhaps less frantic :D)
Keep at this!

Aug 25, 2011 @ 4:46am

Ah yes. A wave system would be good. it would give you some time to prepare. I'd keep that in mind. Thanks!

wally2069 says ...
Aug 25, 2011 @ 6:28pm

The sound of gunfire got a little repetitive after some time. Other than that this is a great play for those who enjoy flinging people to safety.

Shigor says ...
Aug 26, 2011 @ 3:06pm

Good idea, pretty good execution. One of the more original yet completely playable entries. With some more polish and levels it could be quite good game (in normal terms, not just ludum dare)

ratking says ...
Sep 7, 2011 @ 6:52pm

This is a good game, well done. Somehow I think it even would be much better with real levels and without endless mode. And I often just cannot rescue the little blue guys, so the "Died" counter doesn't make much sense in this case, as they get constantly respawned. (Ditto for the "Killed".)
Other than that, great achievement, try to make a full game out of it!

Sep 9, 2011 @ 10:28pm

This has lots of potential, it's a little gameplay gem. Besides all the points that have been already stated, I would like to add:

Please add a button button to pick up, picking up my towers instead of the dudes was kind of annoying. But otherwise a really nice entry :-)

foobaz says ...
Sep 12, 2011 @ 10:19pm

I like the ingame instructions and it is a nice twist and should be expanded on.

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