August 19th-22nd 2011 :: Theme: Escape
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Meta Abstract Room Escape

by foobaz - 48 Hour Competition Entry

Six room escape games in one! Help a player playing a room escape game escape rooms in a game.

In case the files go down, you can download the game and source to play locally
(Open room.swf in any browser with Flash.)

Thanks to oldtopman for the hosting the files.

Downloads and Links




foobaz says ...
Aug 22, 2011 @ 12:12pm

I can't seem to find the edit button on this despite being logged in. I'll just put this information here:

Meta Abstract Room Escape

Shortcut keys:

R - Reset
W/Up arrow - Scroll up
S/Down arrow - Scroll down
A/Left arrow - Scroll left
D/Right arrow - Scroll right


Click things.
Move to the border of the play area to scroll.
You can also drag and drop but it is not useful yet.

Known issues:

Time travel not implemented yet.
There are only 5 levels.

Made with:

Drumcircle (sort of)

quickfingers says ...
Aug 23, 2011 @ 10:18pm

Very nice. A very satisfying puzzler. nice ambient music too, the theme was interesting but damn the auto scrolling with the mouse was very frustrating, just having keys for scrolling would of been sufficient

Shigor says ...
Aug 24, 2011 @ 8:49am

I felt like I was testing Petri's network :)

Milo says ...
Aug 25, 2011 @ 12:32am

This game has well designed levels; the first 4 levels are pretty easy, but the last level is interesting (much easier to solve backwards though). This puzzle is really fun.

Andrew says ...
Aug 26, 2011 @ 7:34pm

A room escape game with all the useless stuff ripped out. Good job!

foobaz says ...
Aug 27, 2011 @ 3:53am

Thanks everyone for the comments.

@quickfingers: Mouse scrolling was the last feature added so it wasn't fully tested against annoyance. I think I will make it optionally disablable.

@Shigor: I hadn't thought about it that way, but now that you mention it, it probably also looks like a lot of other things.

@Milo: Glad the last level was interesting. I can actually mirror the puzzle and put a copy at the end to make it harder (but then you can just start from the midpoint). But this gives me an idea: I could design symmetric (from the start and end perspective) puzzles.

@Andrew: Thanks! That's definitely what I was aiming for.

Tom 7 says ...
Aug 27, 2011 @ 6:09pm

Wow, lovely. A clever concept and good puzzles. I liked the music and sound. The worst part was the scrolling graph; it didn't need to be that big in order to be playable, and it often scrolled away when I didn't want it to. It kind of reminds me of a game we made for the 2006 ICFP programming contest ("./adventure") which was an abstract adventure game based on ordered linear logic; you might find it interesting (section 3.9 of the paper at

tcstyle says ...
Aug 27, 2011 @ 8:06pm

Nice take on the stereotypic room escape games. (I really don't like em)

foobaz says ...
Aug 28, 2011 @ 3:01am

@Tom 7: Thanks for the reference to "./adventure". That's quite an interesting read.

I certainly did not expect that. Changes to the rules could lead to automated theorem proving? Or in this case, manual automated theorem proving, or you know, just finding proofs.

bach says ...
Aug 29, 2011 @ 9:27am

Really nice game concept. Loved the mix between "story" telling and the ui stuff. Neat.

Frustrating auto-scrolling though. Cheers

Tulrath says ...
Sep 2, 2011 @ 3:55am

Fun Puzzler, the puzzles themselves and the humor in the comments were by far the best points. I have a soft spot for games that don't take their genre or themselves too seriously, so you're getting high marks from me :D

elbowroom says ...
Sep 11, 2011 @ 3:53pm

I thought it was refreshing and unique.
Good work, lovely music!

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