August 19th-22nd 2011 :: Theme: Escape
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Space Captain Iodine Escapes The Electric Death Maze (In Space)

by aeonofdiscord - 48 Hour Competition Entry

Nobody likes being trapped in an electric death maze.

Use the arrow keys or WASD to move around.

Watch out for electric death.

Downloads and Links




kevglass says ...
Aug 22, 2011 @ 7:39pm

Blind maze game but with the escape theme mixed in. Nice clean implementation. Good work!

KavuDX says ...
Aug 22, 2011 @ 8:01pm

Not my type of game, and I had some problem with the hitbox of the character and the eletric beams, but aside that, cool puzzle game.

Zed says ...
Aug 23, 2011 @ 12:47am

The switches seem to activate weirdly. They don't seem to do anything until you step off them. Dunno if that was intentional, but I found it a little awkward. Otherwise, very nice. Simple.

Aug 23, 2011 @ 3:57am

It's a trial and error game. Not quite my cup of tea. I like that the main character animated though and that the levels had good pacing.

kavs says ...
Aug 23, 2011 @ 7:29am

I beat the game (11 minutes, 26 deaths).

I would recommend making it clearer that the whole tile is affected. The electricity between the beams could have been a solid laser instead of the wavy thin line. And I'd suggest making the trigger tiles cover the entire tile, and maybe change color as soon as you step on it so you know it's active? I died a lot because I wasn't sure if I had triggered the tile or not, and it took a while to figure out exactly how they work.

The last level tricked me a few times. Well done. ;)

maxx says ...
Aug 23, 2011 @ 8:41am

Cool puzzles! Good difficulty curve. Lacks some music to add ambient and keep it more enjoyable

Shigor says ...
Aug 23, 2011 @ 12:13pm

Took me some time to understand the mechanic (switch activating after you leave it is really confusing) - at first I thought it's really just a blind maze based on trial and error

tangentstorm says ...
Aug 23, 2011 @ 3:58pm

It's fun, and a good brain teaser. :) Eventually I was able to see the pattern of where the beams would go, and it became more about logic vs trial and error. My main issue though is the electrified exits: cool idea, but it was often hard to see they were blocked, and I kept walking right in to my death. :)

angrygeometry says ...
Aug 23, 2011 @ 5:05pm

fun little puzzle game! quite tricky and a bit trial-and-error but worth a play nonetheless

krangGAMES says ...
Aug 23, 2011 @ 8:52pm

Tile graphics weren't bad, controls were smooth and responsive. However I wasn't a fan of the buttons-don't-switch-until-you-leave-them mechanic, made the game frustrating when I'd die for what felt like no reason :/ Not bad, a little too punishing though ;)

marudziik says ...
Aug 25, 2011 @ 3:14am

I like the puzzles, but something about hitbox of the character doesn't fit me right. I feel this would be much better if the player stuck completely to grid, like a turn-based game (no fluent movement of character). However, button mechanic doesn't bother me at all and is a fine point of difference from similar puzzle games. Good game!

Aug 27, 2011 @ 8:42am

Lovely title.

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