August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

Cave Escape!

by Natedog9145 - Jam Entry

Cave escape!

Press F6 For the rules,
I made this in game maker 8, Its not that good, :|

Downloads and Links


Ratings

#54Audio(Jam)1.82
#70Humor(Jam)1.22
#72Theme(Jam)2.00
#86Innovation(Jam)1.36
#86Graphics(Jam)1.55
#87Overall(Jam)1.25
#87Fun(Jam)1.18
#418Coolness0%
#513Community1.17

Comments

VDOgamez says ...
Aug 21, 2011 @ 9:37pm

I can't get F6 to display the rules, so there might be something I'm missing, but from what I can see the biggest problem, and it's a huge problem, is that the level generator is totally random, and usually makes impossible levels. Try making a procedural generator that assures that the level can be done.

Aug 22, 2011 @ 6:19am

Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels.

offwhitefox says ...
Aug 23, 2011 @ 2:44am

The random level generation is your biggest downfall. Probably would have been better to build a lot of different levels and select each at random so that they're all at least beatable. Otherwise, it's a good start and I hope to see your next #LD48 game :)

cornedor says ...
Aug 23, 2011 @ 6:07am

Level generator is not good and the colors are ugly.

Natedog9145 says ...
Aug 23, 2011 @ 2:57pm

Ya this was rushed in a night,

Anyways i learned ALOT more code so imma have a comeback in december. :)

Imma do my sprites in paint.net next time to be more colorful

PaulWagener says ...
Aug 23, 2011 @ 3:59pm

Could have used a lot more work. Really needs a better level generator.

Shigor says ...
Aug 23, 2011 @ 7:12pm

Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.

Natedog9145 says ...
Aug 23, 2011 @ 11:13pm

*Note to self: Dont use a random generator for LD22*

summaky says ...
Aug 27, 2011 @ 8:11am

I concur with the rest: most levels were unplayable. I also couldn't see the rules hitting F6, it instead created a new level. The collision also was somewhat weird as the player could be left floating in the middle of a block.

Benjamin says ...
Sep 11, 2011 @ 11:52am

using generator for LD is ok, but you have to check if level is beatable or not ( which is not easy for plaform games )
the music is cool :)

FireSlash says ...
Sep 13, 2011 @ 12:33am

Collision detection was really dodgy. Also echoing previous comments on level generation. No difficulty curve, just beat a level and done.

You must sign in to comment.


[cache: storing page]