August 19th-22nd 2011 :: Theme: Escape
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Idol Run!

by Vidd - Jam Entry

This is my first time using Flixel, having decided originally to work in CS5. A hasty rewrite on Saturday followed by another two days of development resulted in this, my second Flash game!

The jam's extra time was very much appreciated and meant my brother could create music for it. Fun!

Downloads and Links


Ratings

#14Audio(Jam)3.35
#15Fun(Jam)3.19
#23Overall(Jam)3.14
#28Theme(Jam)3.24
#29Graphics(Jam)3.33
#34Humor(Jam)2.23
#60Innovation(Jam)2.19
#418Coolness0%
#445Community1.63

Comments

cornedor says ...
Aug 23, 2011 @ 7:07am

too much spikes, couldnt get far because I jump too much on those spikes

geckojsc says ...
Aug 23, 2011 @ 3:58pm

A simple concept, but very polished and challenging, and really nice music.

SLiV says ...
Aug 23, 2011 @ 10:04pm

I got to a point where I saw white light. I think I managed 99 metres, so I suppose I came 1 metre short from epic win.

Simple, well put and challenging. Very good overall.

mikolalysenko says ...
Aug 24, 2011 @ 5:50am

Nice job

hroon says ...
Aug 25, 2011 @ 5:31pm

Simple and fun, fits the theme perfectly, great execution!

wbobeirne says ...
Aug 26, 2011 @ 7:34am

The collision detection on the spikes seemed a little wonky, but a good game all around. Challenging, but far from impossible. Decent sound and graphics. Nice work.

KavuDX says ...
Aug 27, 2011 @ 8:01pm

Very good sound, but the graphics could be a bit better for a jam entry. The mechanics were very well thought, simple and effective, but I think his jumps could be a bit higher/farther.

refrag says ...
Aug 28, 2011 @ 12:10am

Solid work.

nilstastic says ...
Sep 4, 2011 @ 2:02pm

Nice graphics and excellent music! The controls were a bit dodgy and lacked the mario feel. =)

marudziik says ...
Sep 4, 2011 @ 5:24pm

Surprisingly fun. I liked the music, graphics were fine too. The only gripe I might have is that it was really hard to avoid spikes when there were two (or more) with a tile of space between them (so I needed to push left arrow just after the first jump to compensate for the ground moving left, to land just between the spikes). Feels a little unbalanced, but fun to play.

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