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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Unrest - Lattyware - 48 Hour Competition Entry

Unrest is a game where you have the goal of escaping hopelessness. You are set upon by all the issues that plauge your life, and must fix them without creating too many issues, or making any one issue too big.

The issues you face scroll by in the background. As they become bigger issues, they become bigger, and if any one issue becomes too much, the game will end as you are overwhelmed. Likewise if you let everything build up, you will notice that the chance of espcaping hopelessness (visualised at the bottom of the screen) will fade.

If you start to sort out your life, the issues will reduce in size, and your goal of escaping hopelessness will become clearer.

It is intended that the game is very easy to loose, and juggling all of your issues is a hard task.

Note there are a few issues with the bindings, and the static versions. The best bet is to run the source version, if you can handle installing the dependancies. The Linux precompiled version will probably only work on 64-bit systems, and the Windows one may give some errors in a command prompt, and may 'crash' when you exit - but the game itself will work.

Overall, I'm happy I completed the task, and I hope the game is something a little bit different. I'm no artist, so the art and (lack of) animation is not great, and I feel I could have done better, but there we go.

View Lattyware's journal. | View all entries by Lattyware

Ratings

#23Theme3.92
#24Innovation4.00
#114Overall3.31
#122Community3.00
#177Humor2.13
#183Coolness3%
#217Fun2.77
#305Graphics2.50
#371Audio1.00

Comments

Jacic says ...
Aug 22, 2011 @ 4:34pm

Interesting idea.

I keep getting "uneducated" floating down no matter how many times I go to college :)

Lattyware says ...
Aug 22, 2011 @ 4:37pm

They will reduce in size as you do things (allthough some will also increase) - this isn't instant, so it's best to be careful about doing lots of things quickly in case you are causing a big issue elsewhere. The aim is to simulate the hardship of juggling all of the issues that make up your life - and focusing on one mere element will lead to disaster.

Hempuli says ...
Aug 22, 2011 @ 8:59pm

As I mentioned in IRC, crashes on startup! :(

AndyBrown says ...
Aug 22, 2011 @ 11:32pm

Spent a long time playing this.. I could not figure out how to get rid of addiction.. I never took drugs in the first place? Great concept and execution though.

Lattyware says ...
Aug 22, 2011 @ 11:36pm

@Hempuli:
What operating system, what build, and how does it crash? If it's 32-bit linux, try running from source rather than the prebuilt version, as that was built on my 64bit machine, and from what I gather it won't run on 32bit installs. Unfortunately, I don't have a 32bit install to create another version.

@AndyBrown:
You begin with a small ammount of addiction, and you also gain it (in much lesser amounts) from alcohol. The answer to that one is sleep, sleep in your bed and addiction will go down.

Devenger says ...
Aug 23, 2011 @ 3:02am

Good idea, fairly well implemented. Might have been good to see what actions have what effects (is holding down a relationship purely to stop loneliness, or does it also reduce stress? etc.) - also, the idea of essentially 'acquiring' a girlfriend for your house who then becomes a stationary action-fulfiller (ahem) doesn't chime well with me, but maybe that's just a victim of the very static art style.

Lattyware says ...
Aug 23, 2011 @ 1:13pm

Yeah, I wish I could have done more with regards to that kind of thing, but it was simply a time and art issue - I'm no artist and so animation was virtually non-existent, and hence I was really limited on what I could show well. I initially wanted to do a lot more properly (you'll notice there are some sprites that are unused for stuff like watching TV) which I had to replace with just a fadeout.

I was torn as to whether to show the effects. I felt that showing them made the game a) really easy and b) less interesting. It made it a pure maths game, which while technically what it is, it made it less about experimenting and juggling everything, and more about 'got to do this stuff in this order'.

If you are really interested, if you grab the source code you can take a look at what each event does.

AndyBrown says ...
Aug 24, 2011 @ 12:07am

@Lattyware oh whoops.. totally missed sleeping on my bed. My poor guy never slept his whole life. I'm surprised he didn't die from exhaustion.

Shigor says ...
Aug 24, 2011 @ 8:17am

Interesting entry, but if not for comments, I'd probably never thought you could get rid of addiction by sleeping it over :) Way too easy as a game, but as a sim and attempt to do anything else but another platformer it gets my thumbs up.

Andrew says ...
Aug 24, 2011 @ 1:44pm

The graphics are just right, I especially liked the way your issues rain down on you constantly. It's a bit worrying that the main character tends to solve all his issues with suicide, but I suppose it's the player's role to stop him.

jonnopon3000 says ...
Aug 24, 2011 @ 1:53pm

Absolutely loved the idea, max on innovation! With audio and maybe some interesting gameplay ideas this'd be a top entry for me.

Lattyware says ...
Aug 24, 2011 @ 1:59pm

@AndyBrown:
Unfortunately the mechanics do sort of rely on your following my train of thought, but that is the way with this kind of thing. As to exhastion, I had planned to have it separate, but ended up rolling it into stress - again, a time thing.

@Andrew:
Cheers, when I implemented the effect I really liked it. I was weighing it against a normal kind of 'bar' interface, and it is less clear, but I think that helps in a way to make the game less of a cheap version of the sims XD.
I'd like to make it quite clear that I personally think suicide is an insane thing - I could never even contemplate suicide as I feel no matter how bad things are - being dead is worse. If I'd have had the time, I would have made a death animation where your issues dissapeared, but were replaced with a massive 'DEATH' issue, which may have got my point across - alas, a lack of time stopped me. And yes, the player's role is to be rational and try and juggle the issues.

@jonnopon3000:
Cheers. I wish I'd had the time to do some audio and stuff, and I did have plans, but as always, time stopped me.

summaky says ...
Aug 27, 2011 @ 3:22pm

Brilliant idea

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