August 19th-22nd 2011 :: Theme: Escape
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About Julie's Escape

by dseidl - 48 Hour Competition Entry

You are Julie, last survivor of mankind and this is your story: About Julie's Escape.

Gameplay video:

Your main goal is always to reach the escape point shown by a golden goblet, which is located in the corner diagonally to your starting corner. Beware! There are monsters creeping around! Do not touch them or they will hurt you, which leads to death after some time. The hearts at the top of the screen are showing your healthness.

Downloads and Links




kevglass says ...
Aug 22, 2011 @ 11:46am


Great graphics!
Easy to get into:


I keep getting: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported.
at javax.sound.sampled.AudioSystem.getLine(
at javax.sound.sampled.AudioSystem.getClip(
at net.danielseidl.ludumdare.ld48.sound.SoundEngine.playSound(

Screen flickers like crazy.
Controls arn't responsive for me to dodge.

dseidl says ...
Aug 22, 2011 @ 12:33pm

Thanks. :) You played the applet?
The applet is a little bit buggy. The jar file seems to run better.

dseidl says ...
Aug 22, 2011 @ 1:18pm

Found a small mistake I made by converting it to a Java applet. Should now work better without flickering. :)

refrag says ...
Aug 22, 2011 @ 10:16pm

Nice sprite work. The gameplay is a bit dull. The controls are clunky. The enemies seemed to spawn on top of rocks/bushes frequently.
The sound effects were adorable. ;)

d_m says ...
Aug 25, 2011 @ 6:39pm

Graphics were nice, fun idea! I agree that the controls felt clunky. It'd be nice to be able to have more fine-grained controls. Also, I got tired of the light radius circle after awhile.

Jedi says ...
Aug 31, 2011 @ 2:02pm

Definitely needs some variety in the sound and gameplay departments. It gets boring quick and that "weee" doesn't help one bit.
The graphics are very good and very plentiful for a 48h Compo. However, I would've rather you spent some of that time you were making sprites expanding the gameplay, adding more sounds or making music.

Cambrian_Man says ...
Sep 10, 2011 @ 4:44pm

It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.

Jacic says ...
Sep 10, 2011 @ 7:10pm

The movement could definitely be better. Even monsters had trouble moving occasionally.
The basic idea is okay, and the sound effects are funny. :)

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