August 19th-22nd 2011 :: Theme: Escape
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Escape the game!

by TheChriskage - 48 Hour Competition Entry

This is created in Game Maker 8. It's my first Ludum Dare. I could really have used another day, but oh well..

The objective of the game is to escape the game, so you kinda don't have any options to exit, without completing it.. Just Task Kill it if you get bored.

The source is REALLY messed up.. if you find some sprites in a map called sheep.. well, I kinda thought I'd use them, but then had another idea, and just kept them there for future games.

Downloads and Links


Ratings

#132Theme3.36
#183Coolness3%
#297Humor1.67
#328Innovation2.45
#371Audio1.00
#376Overall2.45
#407Fun2.00
#437Graphics1.82
#529Community1.00

Comments

joecapps1127 says ...
Aug 22, 2011 @ 12:49pm

Great! I enjoyed it very much. The last level was quite tricky, but I got it, Good job!

ratking says ...
Aug 22, 2011 @ 9:09pm

Yay, four games in a row. All of them nothing new, but nicely done. I enjoyed this one. The idea with the exit code is nice, even though I would have done it with more overall story.
Bummer there is no sound!

agersant says ...
Aug 23, 2011 @ 9:14pm

To be honest I thought it was a bit frustrating to play because level 2 and 4 are way too hard and because there's very little feedback on your actions in all of the levels.

I love the idea of escaping the game and it's great that there are four games to play though. It's a good take on the theme.

Rudy says ...
Aug 24, 2011 @ 8:26am

What is this now? Now I have to play 602 games... Sorta fun though :)

wally2069 says ...
Aug 25, 2011 @ 12:07am

The graphics were a mixed bag. Would have liked some kind of sound. Four mini games each only related by being part of the same program.

PaulSB says ...
Aug 26, 2011 @ 12:52pm

Great use of the theme! The games themselves were very basic but not bad (although took me a minute to figure out what I was doing in 4).

AndyBrown says ...
Sep 10, 2011 @ 7:09am

I like the idea, and the games all seemed to work rather well, although the 2nd one seemed to be a bit harsh on it's generation and ended up getting a lot of asteroid spawns that were impossible to fit between.

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