August 19th-22nd 2011 :: Theme: Escape
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Ambrose leaves

by onzephyr - 48 Hour Competition Entry

Made using Construct 2,photoshop for visuals with sfxr/audacity/wolfram tones for audio.
First finished project.
first time ever entered.

Downloads and Links


Ratings

#144Audio2.70
#200Graphics2.93
#275Innovation2.65
#374Humor1.38
#386Overall2.41
#418Coolness0%
#425Fun1.93
#439Theme2.12
#467Community1.50

Comments

kevglass says ...
Aug 22, 2011 @ 12:33pm

Got very confused trying to play this, wasn't sure what was going on. Worked wonderfully in the browser though.

bitbof says ...
Aug 22, 2011 @ 10:20pm

I don't really get why he is collecting buckets of bricks and streetlight.
It's a bit too dark to doge black walls. Works fine in Chrome except for the audio.

heck says ...
Aug 23, 2011 @ 9:31am

The dark block is very hard to see. Need more contrast against the background.

Aug 23, 2011 @ 1:21pm

A little bit uninintuitve at first, took a few deaths to learn but quite good once I did, and it looked nice. I gained bricks much faster then I lost them though, might have been cool if I had to lose bricks to get past certain areas or some such.

Aug 24, 2011 @ 2:00pm

I got to the end, expecting an explanation of why I needed the lights and/or bricks, but none came, so I'm not quite sure whats happening here.

markengley says ...
Aug 24, 2011 @ 8:35pm

Really nice music. You build a good atmosphere here, although I found the actual "pick things up" game mechanic very hard to pull off.

Shigor says ...
Aug 26, 2011 @ 5:52pm

Not very intuitive, more like very confusing. Wanted to commend you on music, but then I noticed it's generated from wolfram tones :)

Jedi says ...
Aug 27, 2011 @ 3:48am

It's definitely innovative. I get that the bricks are health but never figured out how the light helps. The graphics are too dark and the black walls are very hard to make out.

Zaron says ...
Aug 27, 2011 @ 9:36am

Apparently nobody can scroll down and read instructions, though it would be nice if those had been included in the game itself instead of underneath it. It seems nobody looks down there, which is good to know.

I did't find it particularly difficult or confusing at all, though. Was a bit sad it was over so quickly, would love to see this expanded on down the line. c:

Deraj says ...
Aug 27, 2011 @ 3:18pm

Good music and graphics, but I'm not sure about what I was trying to accomplish. I colelcted bricks and light, but I'm not sure what to do with them.

Great effort, though!

Andrew says ...
Aug 29, 2011 @ 7:29am

I wasn't exactly sure what was going on, but once I figured out the things that kept killing me were the black walls it was easy enough.

PaulSB says ...
Aug 29, 2011 @ 2:13pm

Well that was all a bit surreal. Some nice work on the graphics, although the flickering was a bit unsightly and the dark areas didn't really scream "obstacle" until I was looking for it.

8bitmuse says ...
Sep 1, 2011 @ 5:39am

I liked playing that, the music could have been fuller (not louder/more busy but just more fleshed out); the graphics were nice and controls were comfortable. I would have added some more variety to the level, different powerups to get, maybe some sort of dodge mechanic - just something to give it more depth. Overall that was enjoyable!

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