August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

Beak Free

by Darkcoder - 48 Hour Competition Entry

Use your mouse to guide birdie out of various buildings he's got himself stuck in. Do it under par to unlock harder levels.

Note: Due to there only being 5 levels(+1 super secret bonus), I made the difficulty quite high. All the levels are possible below par, just try to not hit everything.

Downloads and Links




klobb says ...
Aug 22, 2011 @ 6:35pm

Awesome concept! It was fun to play but it was too hard at some points. But the flapping sound almost made me vomit.

kevglass says ...
Aug 22, 2011 @ 7:52pm

Wow, painful sounds! Implemented pretty nicely though.

redwater says ...
Aug 22, 2011 @ 10:11pm

sounds are indeed terrible, nice concept however :D

Klare says ...
Aug 23, 2011 @ 12:10am

Having the bird flap at its own intervals made it soooo hard for me to control it. "Don't flap too much", the bird says. Why does the bird taunt me!!!

While frustrating, it's still pretty addictive :p

johnfn says ...
Aug 23, 2011 @ 4:01am

Cute little game. I think it's a little too punishing on the player to demand par or better on both flaps and hits though! It takes a lot of work to clear a stage.

tcstyle says ...
Aug 23, 2011 @ 4:08pm

Something felt wrong with the controls (or I didn't get it). Also the size is too big for my laptop's screen (768 height).
Nevertheless my daughter (just 2 years) really liked to watch my failure with the birdie.

Tom 7 says ...
Aug 23, 2011 @ 10:44pm

Nice idea! I made it to level 4 but the game was pretty hard, mostly because I felt like my control over the bird was pretty laggy but I was expected to make pretty tight movements. I probably would have been able to play longer if it hadn't been for the flapping sound effect, which was quite anxiety-inducing. Clever idea though!

dramble says ...
Aug 23, 2011 @ 11:51pm

Shouldn't have locked down the levels the way you did, couldn't beat the first level so I never got to see the rest.

Rudy says ...
Aug 24, 2011 @ 12:43pm

Interesting concept, but too frustratingly hard, requiring lots of patience. I found the sounds quite comical, but I can see how they would annoy me by level 5.

siebharinn says ...
Aug 25, 2011 @ 4:07am

What a great game! Interesting idea, likeable character, the crash noise was a little harsh. I had to play the first level about ten times before I finally got through.

Shadow says ...
Aug 26, 2011 @ 2:29am

Interesting idea. Although the game is damn hard. Maybe you could have let the bird flap only when the user clicks. Couldn't beat lv. 2, lol. I kept hitting everything on my way. Overall a nice game.

hamster_mk_4 says ...
Aug 26, 2011 @ 6:05am

It felt like trying to thread a needle while wearing oven mitts. Remember not all of us had the benefit of playing it 100 times as it was being developed.

Shigor says ...
Aug 26, 2011 @ 7:18pm

"Due to there only being 5 levels(+1 super secret bonus), I made the difficulty quite high" - you know, most of us would probably prefer bit lower difficulty and more enjoyment... for me it was more exercise in frustration then game:(

KevinWorkman says ...
Aug 26, 2011 @ 9:20pm

That's a really great start and an interesting idea, but it would have been even better if you had a few easy levels at the beginning for the player to get used to the controls.

Jedi says ...
Aug 27, 2011 @ 2:56am

OK, NOW I know how everyone else who played my entry felt! hamster_mk_4 nailed it. I really like the opening menu screen with it's animation and the bird following your cursor with its eyes.

Aug 27, 2011 @ 9:34am

This is a nnice idea, but I think the scoring goes in the wrong direction.

Right now you are punished for excessive movement and destuction - But that is fun! I imagines this as a hapless bird trying to escape in panic, destroying everything in its path, which is much funnier than a precise avian leaving the building.

Still nice work though :-)

marudziik says ...
Sep 2, 2011 @ 1:18am

Way too hard. I mean, when average player isn't able to beat just the first level in less than 20-30 attempts, there must be something wrong with balance. That's a pity, because the idea itself is really good and the game looks nice.
Oh, and the flapping sound gets annoying quickly.

MacTuitui says ...
Sep 5, 2011 @ 5:59am

I could not clear the first level after 20 tries. (Then I rage quit.) The automatic flapping made everything harder for no reason I can think of. That's a shame because the idea is nice and the engine works well...

Not real fun for me. I would have changed the controls to flap on click, and maybe some way to control the power of the flap (based on distance mouse-bird or the length of the clic?) and some way to reset the level with a key.

(I just tried again -to be sure- and made it to level 3. That's pure masochism from me :)

You must sign in to comment.

[cache: storing page]