August 19th-22nd 2011 :: Theme: Escape
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Four little guys need to work together to push blocks into other blocks to make giant blocks that can be pushed together and make the exit for them to escape.
ZIP includes a readme.txt with directions and other good stuff.
Downloads and Links
Ratings
#33 | Coolness | 13% |
#136 | Innovation | 3.23 |
#230 | Fun | 2.73 |
#247 | Community | 2.45 |
#249 | Audio | 2.16 |
#253 | Overall | 2.86 |
#269 | Graphics | 2.64 |
#297 | Humor | 1.67 |
#462 | Theme | 1.95 |
Comments
The puzzles you've got in here are REALLY tricky, and very well designed. Good job.
I kept blocking my small blocks with the bigger blocks, I seem very prone to do that in these types of games.
Very nice and originalish. The puzzles seem well-designed and actually not that easy. I gave up though, since there is no back/rewind and one wrong move equals restart. This is not really central to theme though.
Fun game, all in all! I must say it was pretty damn hard and very tricky, but the theme was kinda off. Great job!
Cool idea! I wasn't able to get the sound working under WINE (on Linux) so I couldn't rate that. The game has a good feel, and the graphics were simple but effective. I like some of the little details, like the eyes opening and closing when you change which creature you're controlling. Also, the team-work angle is interesting.
I agree with Rudy that having an undo button in this game would be huge, although I've enjoyed lots of similar puzzle games that don't have this feature (e.g. LoLo). It might have been wise to have some easier levels first, where only a few blocks are out of place, just to help get people used to the game strategy. I found even the 2nd level to be pretty tricky. Finally, even having some intro text creating some kind of plot would have helped the theme (maybe these are magical creatures imprisoned by a wizard? or aliens escaping a dying world but trapped by their own masonry?).
Yay for sokoban that is so much more than sokoban. Clever puzzles.
You should really show the controls on-screen in the game. I didn't read the readme first, so I discovered that spacebar skips any level long before I discovered that I had to press 1,2,3,4 to switch characters.
Quite an ok puzzle game. Doesn't really have that much to do with the theme, really. I wish the rules of the game had been communicated in-game, as well as the controls. I figured that I was just supposed to create four 2x2 squares and assumed that the game just didn't have a check for whether the level's over or not, and I'd just have to press space to go to the next level. That's until I reached a level where the blocks were laid out in the proper 4x4 manner to begin with. Only then did I realise how the game actually works.
Interesting idea. Quite hard to solve and the sound is too quiet.
I like the oldschool look of this game.
That was a hard game and fun too. I also agree with the others that I can't see a strong relation between your entry and the theme. However, I think that the levels are very well designed. The music and sound effects were OK. Very well done!
A bit difficult to grasp but very clever when i got the hang of it. Good job!
I got an error:
___________________________________________
FATAL ERROR in
action number 1
of Key Press Event for <Space> Key
for object obj_controller:
Moving to next room after the last room.
I was repeatedly hitting space bar to see if I could loop back to the second puzzle.
Susan
didnt figure out how to change characters at first, very hard levels too, no room for a learning curve lol
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The sound/music is VERY quiet, but it's there!