August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

Still Dreaming

by bach - 48 Hour Competition Entry

"Still Dreaming" is a short adventure into an abstract landscape. The player is faced with a variety of puzzles and hopefully will get a bit of laugh out of trying to escape this weird dream.

The main goal was to create a game with a specific atmosphere that guides the player through a short story giving a glance into a different world.

This is distributed as an executable jar. So all you'll need is JAVA to run this. This works on Windows/Mac. Make sure you turn on the speakers, there are some eerie sounds.

UPDATE: Enhanced post compo version added. I mainly fixed up some visual things and few glitches. More content will be added later.

I'll be porting this over to Android!

Tools used:
- GIMP for all graphics
- REAPER.FM for audio
- LIBGDX as a graphics framework

Downloads and Links




SusanTheCat says ...
Aug 21, 2011 @ 9:11pm

Very pretty!

bach says ...
Aug 21, 2011 @ 10:30pm

Thank you :)

cr says ...
Aug 22, 2011 @ 11:33am

Beautiful game. I'm stuck on the first level though, lol.

KavuDX says ...
Aug 22, 2011 @ 9:25pm

I felt like a brainiac after solving the tree puzzle...

Awesome game man, keep on deving this one!

Scalarr says ...
Aug 22, 2011 @ 9:35pm

The particle effects and the ambient atmosphere created by the music and sfx are amazing! Great experience for such a short game. Cheers!

dave84 says ...
Aug 22, 2011 @ 9:48pm

Gorgeous. Plays really well. The audio and the graphics gel together really well.

Kouta says ...
Aug 23, 2011 @ 10:25am

It's short, but made of epic winnage.

Kinta says ...
Aug 23, 2011 @ 11:06am

Great entry, I really liked it. :)

kevglass says ...
Aug 23, 2011 @ 12:07pm

Bizarre but totally engrossing. Lovely.

rawbits says ...
Aug 23, 2011 @ 1:20pm

I really don't get this. Where is the puzzle? I don't want to spoiler this, but I didn't need to think even for a sec...
And also you don't know when is autopilot and when the controls are fun here.

dramble says ...
Aug 23, 2011 @ 3:44pm

Quite the experience, puzzles hit just the right level of difficulty for me. Good job.

N0_Named_Guy says ...
Aug 23, 2011 @ 6:42pm

What seems to be a beautiful game (seeing from the screen shots) doesn't run on Linux =(

skelethulu says ...
Aug 23, 2011 @ 11:14pm

Charming art!

bach says ...
Aug 24, 2011 @ 12:03am

Thanks everyone for playing :)

@N0_Named_Guy: Unfortunately I couldn't test it on Linux :( I'm working on uploading an applet so that should hopefully work through your browser.

foobaz says ...
Aug 24, 2011 @ 2:17am

I had to download the source as well and run the jar from stilldreaming-desktop so it could get assets. But I still couldn't get it to work on Linux. Here's the error in case it helps you debug.

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(
at sun.reflect.DelegatingMethodAccessorImpl.invoke(
at java.lang.reflect.Method.invoke(
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(
Caused by: java.lang.UnsatisfiedLinkError: /tmp/libgdx/733885368/ /usr/lib/jvm/java-6-sun- symbol awt_FreeDrawingSurface, version SUNWprivate_1.1 not defined in file with link time reference
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(
at java.lang.ClassLoader.loadLibrary(
at java.lang.Runtime.load0(
at java.lang.System.load(
at org.lwjgl.Sys$
at Method)
at org.lwjgl.Sys.doLoadLibrary(
at org.lwjgl.Sys.loadLibrary(
at org.lwjgl.Sys.<clinit>(
at org.lwjgl.openal.AL.<clinit>(
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(
at com.thegreystudios.stilldreaming.StillDreamingDesktop.main(

bach says ...
Aug 24, 2011 @ 3:05am

@foobaz: Thanks for that, I'm looking into it. Not sure why you had to get the assets from the source though, they're definitely included in the jar.

The source is a royal mess.. :P

bach says ...
Aug 24, 2011 @ 8:53am

@foobaz & @N0_Named_Guy - I uploaded a web version.. Hopefully It'll work on Linux :)

marudziik says ...
Aug 24, 2011 @ 1:44pm

Really nice graphics and audio. Awesome, but too short! :) Knock, knock!

grimloom says ...
Aug 24, 2011 @ 8:32pm

Love this one. Very pretty. I could definitely play a longer version :D

foobaz says ...
Aug 25, 2011 @ 12:14am

Thanks for putting up the applet. It works for me.

Nice game with nice graphics (although a bit short, but I'm not really complaining for LD). I didn't quite understand the ending (although I have a feeling there isn't that much to understand).

bach says ...
Aug 25, 2011 @ 1:18am

@foobaz: glad the applet worked. And yes there's not much to the ending, except it's an ending :) I ran out of time and needed to somehow finish it.

@marudziik: Yes!! Was waiting for someone to discover that one :)

@grimloom: Longer "full" version is in the plans. I had a design ready for 6 stages but just couldn't pull it off in 48hrs. Glad you enjoyed it.

syrup says ...
Aug 25, 2011 @ 3:32am

How creative!

Aug 25, 2011 @ 6:52am

Neat puzzles. The graphic-style of pink + green is also quite impressive.

gimblll says ...
Aug 25, 2011 @ 12:48pm

Great atmosphere. A bit short.

Benjamin says ...
Aug 26, 2011 @ 11:41pm

beautiful game, the background ambient music is good !

d_m says ...
Aug 27, 2011 @ 4:20am

Fantastic game! Loved the audio/visual puzzles... the music and sounds were great and the graphics were beautiful. Really nice mood. I thought the ghost squids could have looked a tiny bit nicer, and more than 2 puzzles would have been fun, but still, great 48 hour puzzle game!

Rudy says ...
Aug 27, 2011 @ 1:38pm

Very nice atmosphere and presentation. Visuals are great, though I did not quite like the character design. Apple puzzle was a bit not too straight-froward because no feedback was given when I tried dropping just one apple near him. Too short though.

Aug 27, 2011 @ 5:20pm

Nice graphics and audio! The puzzles were just challenging enough for me to keep at it, though the game is pretty short.

summaky says ...
Aug 27, 2011 @ 5:49pm

This game is as short as pretty. The music is really atmospheric and I loved the style. I wish you make a longer post-competition version.

Cirrial says ...
Aug 28, 2011 @ 9:36am

Very nice ambience. The sounds add to it and I love the surreal dreamscape feeling of the game world. Such a shame it's so short. I'd like to see more of this in the future.

bach says ...
Aug 28, 2011 @ 10:54am

Wow, thanks for all the love people :) I'm already working on more content..

Meanwhile I polished a few things up and added an enhanced version. Cheers!

Andrew says ...
Aug 28, 2011 @ 7:03pm

Rather impressive visuals and sounds but the puzzles seemed more trial and error-ish than than anything.

arielsan says ...
Aug 28, 2011 @ 7:37pm

Great game, I love the atmosphere of the game, the aesthetics and sounds effects.

aaronsnoswell says ...
Aug 29, 2011 @ 12:22am

Awesome! Love the feel created by the spooky music and dreamscape graphics! Reminds me soo much of beneath a steel sky.

Darkzombies says ...
Aug 31, 2011 @ 6:23am

Knock Knock.
Who's There?
Britney Spears.
Britney Spears Who?
Knock Knock.
Who's There?
Oops I Did It Again.


PaulSB says ...
Sep 2, 2011 @ 12:45pm

Well, this is a little bit beautiful, isn't it! Great visual and audio work. However I was totally stumped on that first puzzle until I chanced the solution, wasn't really obvious. But yeah, great entry!

Winterblood says ...
Sep 11, 2011 @ 10:06pm

Lovely art and music, impenetrable first puzzle. I couldn't get off the first screen :(

Sep 12, 2011 @ 10:00pm

I'm not really a fan of adventure games (I think i've said that very same line a few hundred times by now).

But your sound design is awesome, especially the stereo effects, and the art is top notch, congratulations!

bach says ...
Sep 13, 2011 @ 2:57am

Thanks everyone for playing and rating :)

You must sign in to comment.

[cache: storing page]