August 19th-22nd 2011 :: Theme: Escape
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Light version of the game, without the installer:
http://dl.dropbox.com/u/4570720/LudumDare/Caramelo-Light.zip
Zip version source code:
http://dl.dropbox.com/u/4570720/LudumDare/LudumDareHD.zip
It's heavier because of the svn files and all the assets. I recommend to check the SVN out.
Platform: Microsoft XNA.
Type: Platform runner.
Goal: Try to escape from Deisy the Walrus.
Player: Caramelo (The last piece of candie of its kind)
Created by: Henry D. Fernandez B.
Downloads and Links
Ratings
#44 | Theme | 3.75 |
#61 | Graphics | 3.67 |
#127 | Humor | 2.44 |
#144 | Coolness | 4% |
#227 | Overall | 2.92 |
#262 | Audio | 2.08 |
#273 | Community | 2.33 |
#313 | Fun | 2.42 |
#415 | Innovation | 2.00 |
Comments
Oh! thank you very much for playing. Yes, the algorithm was done very quickcly because of the time. I think I'm gonna fix that (not for the contest but to get a better experience).
Liked the style of the graphics. Game feels a bit slow and it's a bit too easy.
I think should made it harder, at the beginning I thought if it would be very hard people wouldn't like to play it but at the end maybe it was too easy. Thank you for playing and commenting :), I'll try to make a more interesting level.
I thought the difficulty was just right. I loved the look and feel of the game - just wish there was more to it. (PS: Thanks for including the light version link!)
Hey!, thank you for playing, I'm glad you like the graphics :), I'll try to do something better with levels next time, I tried to aim something very simple to achieve the goal, was not so good or innovative but kinda worked. About the light version, I know it's a pain in the ass if you have to download the game and install it, at least tried to make the process a little bit easier :).
I really dig that handmade style. Thought not particularly original, it definitely fitted your game. Cut emusic and sound effects and everything was just nice. Movement felt a bit heavy and difficult at times and your walrus looks a lot like Slowpoke ;)
Fun!
The truth is, this walrus is a Slowpoke's cousin, you know ;). No, obviously I based my design on Slowpoke, just drawn it again and tried to change some features, I'm still learning how to draw and animate, it's quite hard I have to say, but... I'll try harder. Thank you so much for your post, the video and for playing my game, I'm very glad :).
Great sound and graphics but tricky and imprecise controls. I couldn't even get past the first platform jumoing part.
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Coin placement is a bit strange and lives are probably a bit too generous considering the easy difficulty. Looks nice though and was pretty fun.