August 19th-22nd 2011 :: Theme: Escape
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by gokuhd - 48 Hour Competition Entry

Light version of the game, without the installer:

Zip version source code:
It's heavier because of the svn files and all the assets. I recommend to check the SVN out.

Platform: Microsoft XNA.
Type: Platform runner.
Goal: Try to escape from Deisy the Walrus.
Player: Caramelo (The last piece of candie of its kind)
Created by: Henry D. Fernandez B.

Downloads and Links




DecsterB says ...
Aug 23, 2011 @ 2:51am

Coin placement is a bit strange and lives are probably a bit too generous considering the easy difficulty. Looks nice though and was pretty fun.

gokuhd says ...
Aug 23, 2011 @ 3:29pm

Oh! thank you very much for playing. Yes, the algorithm was done very quickcly because of the time. I think I'm gonna fix that (not for the contest but to get a better experience).

mlb says ...
Aug 23, 2011 @ 5:43pm

Liked the style of the graphics. Game feels a bit slow and it's a bit too easy.

gokuhd says ...
Aug 23, 2011 @ 7:34pm

I think should made it harder, at the beginning I thought if it would be very hard people wouldn't like to play it but at the end maybe it was too easy. Thank you for playing and commenting :), I'll try to make a more interesting level.

ToxicLogic says ...
Aug 24, 2011 @ 7:51am

I thought the difficulty was just right. I loved the look and feel of the game - just wish there was more to it. (PS: Thanks for including the light version link!)

gokuhd says ...
Aug 25, 2011 @ 3:04am

Hey!, thank you for playing, I'm glad you like the graphics :), I'll try to do something better with levels next time, I tried to aim something very simple to achieve the goal, was not so good or innovative but kinda worked. About the light version, I know it's a pain in the ass if you have to download the game and install it, at least tried to make the process a little bit easier :).

dogbomb says ...
Aug 28, 2011 @ 3:02pm

I really dig that handmade style. Thought not particularly original, it definitely fitted your game. Cut emusic and sound effects and everything was just nice. Movement felt a bit heavy and difficult at times and your walrus looks a lot like Slowpoke ;)


gokuhd says ...
Aug 29, 2011 @ 3:47am

The truth is, this walrus is a Slowpoke's cousin, you know ;). No, obviously I based my design on Slowpoke, just drawn it again and tried to change some features, I'm still learning how to draw and animate, it's quite hard I have to say, but... I'll try harder. Thank you so much for your post, the video and for playing my game, I'm very glad :).

tcstyle says ...
Aug 31, 2011 @ 7:39pm

Great sound and graphics but tricky and imprecise controls. I couldn't even get past the first platform jumoing part.

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