August 19th-22nd 2011 :: Theme: Escape
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Prison Planet Trench Escape

by Doddler - Jam Entry

Prison Planet Trench Escape! Escape from the prison planet in a stolen ship while in hot persuit by the bladed THRESHER, the end of many would-be escapees. Avoid obstacles and shots from defense drones. Only the Thresher can destroy your craft, but any hits you take will slow you down. The game is a vertical scrolling game played with the arrow keys or WASD.

Engine: Unity3D
Programming: C#
Modeling: Blender
Art/Textures: Paint.Net, Photoshop
Sound: Audacity, Bfxr
Music: Audacity, Otomata, (ClubCreate) Electro-House Blender

The game meets most all of the requirements for the main competition, but is entered into the Jam because I wanted to work with a partner. Actually, I'm not entirely sure if mixing software like the electro-house blender is specifically allowed by the rules. I think it is since the loops are legally usable, but I dunno!

Programming: Dan 'Doddler' McNeill
Art: Mike Paulson

Downloads and Links




bitbof says ...
Aug 22, 2011 @ 8:39pm

The presentation is nicely done. I like the drawings in the intro. The gameplay is straightforward and easy to grasp. I think it would have been nice to give the player a bit more room, because it gets pretty crammed with just a few enemies.

Klare says ...
Aug 22, 2011 @ 10:59pm

Nice job getting your friend to help out, cause the art makes this game feel really polished. Fun stuff!

dramble says ...
Aug 23, 2011 @ 2:08am

Great art but I would have liked to see non-standard Unity buttons. Game was easy on easy and hard on hard and overall fun. Good job.

kidkayden says ...
Aug 23, 2011 @ 2:13am

this was fun but i noticed it is possible to not die at all..

r says ...
Aug 23, 2011 @ 4:16am

Good story, nice thresher graphic. I didn't like gaining momentum as I moved left and right.

mes says ...
Aug 23, 2011 @ 9:14am

i like how you fly out into space at the end- feels very serene.

callidus says ...
Aug 23, 2011 @ 11:51am

nice, well executed and presented.

Aug 25, 2011 @ 8:57am

Nice work - especially the evil machine of doom.

What I didn't like was the positive feedback-loop that happens once you hit something. As soon as that happens, you get slower, you hit more stuff, the evil machine of doom comes closer, the screen gets smaller, and the difficulty ramps up, forcing you to play perfect right from the start.

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