August 19th-22nd 2011 :: Theme: Escape
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Road Runner

by Xobust - 48 Hour Competition Entry

my first ludum dare entry and yes the first game i really completed.

!you need Microsoft Visual C++ 2010 Redistributable Package to get it working:

use A and latter D to build up speed
use W and S to avoid obstacles

the goal is to get as many points as possible.
be careful if you go to fast you might not see where you are going.

about me:
Hello everyone my name is Alexander Bladh aka Xobust. I'm 14 years old and live in Sweden just as @notch :P.
i've been developing for a while now, the dream of my life is to become a good developer and make all sorts of programs.

Enjoy ! :D

Downloads and Links




JohanAR says ...
Aug 22, 2011 @ 8:08pm

Doesn't start in Wine, possibly due to lack of that VC++ redist

hamster_mk_4 says ...
Aug 23, 2011 @ 6:20am

It ran fine for me, but I don't understand why I had to hold down the D key at all times. If the player is going to be doing something all the time why not make it automatic?

Xobust says ...
Aug 23, 2011 @ 12:41pm

sorry forgot to tell you... you cant use both a and d unless you got 7000 points, before that you only use a to build up speed....

Xobust says ...
Aug 23, 2011 @ 12:49pm

hm thats weird i dont have to use the d key at all time to get the player to do something probably a bug in sdl duno.

yes and you can try to run VC++ redist on wine, probably i won't port it to linux cuz i don't know how to use any Linux complier. the libs i use are cross platform so feel free porting it to whatever platform

FireSlash says ...
Aug 23, 2011 @ 2:18pm

Controls feel very strange and make little sense to me. I kept losing until I realized you had to jump to keep up with the scrolling rate of the game. I'm also unsure why you packaged two EXE files in your entry, they appear to be the same.

summaky says ...
Aug 23, 2011 @ 4:31pm

Probably I didn't unsdertand the game. I just had to press jump all the time to avoid the obstables and accumulate points. The A, D, and S keys didn't make a difference to me.

Jedi says ...
Aug 23, 2011 @ 10:57pm

I didn't like to always have to be tapping a key. Also, I found the color scheme off-putting.
I thought the warning sign was a cool mechanic that was very-well implemented.

Sanguine says ...
Aug 30, 2011 @ 7:45am

The controls were rather choatic and often the GUI elements got drawn over each other. The warning sign was a good idea and helped me a lot.

Benjamin says ...
Sep 12, 2011 @ 9:48pm

I dont like the red-white-gray gradient in background but the lava really feel like you should avoid it ^^ The control are not very good but the idea of taping one key while trying to make some more specific moves is ok for me. It's also one of the few games that really respect the theme in my opinion.

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