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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Mouse Trap - N0_Named_Guy - 48 Hour Competition Entry

A rat that is trapped. You choose its fate!

This is a game that runs PURELY with javascript and HTML5 features. No need for flash! This game was developed on Arch Linux, without the need of proprietary software (apart from my nvidia video driver...)

View N0_Named_Guy's journal. | View all entries by N0_Named_Guy

Ratings

#26Coolness14%
#30Community3.58
#104Theme3.49
#113Audio2.94
#127Humor2.44
#275Overall2.79
#310Innovation2.50
#317Graphics2.44
#330Fun2.35

Comments

tgijsola says ...
Aug 22, 2011 @ 8:47pm

I like the soundtrack, really adds to the feel of being trapped in this maze. Also the maze in this game is a metaphor for life, isn't it? :)

N0_Named_Guy says ...
Aug 22, 2011 @ 11:15pm

The truth is, I write this "storyline" in the lines of what I felt while writing it. For you is a metaphor for life. For me is what I felt when writing the game. For others it's whatever they feel =) Also, thank you for you kind comment.

N0_Named_Guy says ...
Aug 22, 2011 @ 11:18pm

Also, ignore any kind of type. Engrish (not English) is the language I am more proficient on =)

TaslemGuy says ...
Aug 23, 2011 @ 1:30am

I thought the game was neat. The sorts of comments the mouse made could easily be interpreted as the mouse's internal emotions OR metaphors for life. A bit brief, though.

N0_Named_Guy says ...
Aug 23, 2011 @ 1:55am

Life is brief as well =)

RyanPridgeon says ...
Aug 23, 2011 @ 2:34am

Awesome concept, and great implementation. I love the way you can experience the mouse's smell and thoughts as he walks through the maze, it's actually quite sad. Great job :)

ToxicLogic says ...
Aug 23, 2011 @ 2:41am

Really nice concept and execution, though I wish it was a bit longer and had some more obstacles other than just mousetraps.

FireSlash says ...
Aug 23, 2011 @ 6:33pm

Love the atmosphere. The traps were still dangerous after being sprung which was kind of weird and the levels were short.

Gornova says ...
Aug 23, 2011 @ 7:18pm

Great atmosphere, good controls and musi and well done with Javascript :D

redwater says ...
Aug 23, 2011 @ 7:24pm

a bit short, but i really liked the narration. would love to see some variety to the events the mouse can experience :)

Jhelle says ...
Aug 23, 2011 @ 7:52pm

Very nice music. I didn't really feel like I was escaping, it felt more like I was chasing the mouses nose. Kudos for using canvas though!

N0_Named_Guy says ...
Aug 23, 2011 @ 8:10pm

Removed music... Forgot that music not made during the LD48 would violate the rules... =X Soz...

Tommislav says ...
Aug 23, 2011 @ 8:43pm

I really liked the atmosphere in this game =)

agersant says ...
Aug 23, 2011 @ 10:11pm

Solid entry. The written comments and the smell sound are the highlight of the game for me =)
The respawn was a bit confusing when it happened but great job anyway.

Kudos for using Arch Linux, my favorite distro.

ratking says ...
Aug 24, 2011 @ 9:20pm

A mouse trying to escape - a classic! :-)
Technical a little bit wonky (sometimes I see black lines of pixels between the tiles) and graphics could be more interesting (e.g., tiles with textures, especially most on the screen is darkness). Hopefully next Ludum Dare you will have more time to add some more gameplay elements, "Mouse Trap" would have deserved it!

N0_Named_Guy says ...
Aug 24, 2011 @ 9:58pm

The lines are a Firefox only issue, because of the way Firefox interpolates stuff or whatever... On Chrome and Opera it runs fine (not an excuse, will see how to fix that). But yeah, I had the engine "pre-done" and I still messed with it to make the fog... Making it all dark (and showing only the mouse) would help the player empathize with the lonely mouse... To you and all raters, thank you =)

Cosmologicon says ...
Aug 24, 2011 @ 10:50pm

A pretty simple idea, but quite well done, especially for your first time! The graphics and text worked quite well. I like that you could use either the mouse or the keyboard, that was a nice touch. I just would have liked a little more depth to the gameplay. I also like that you used HTML5+JS. I'd really like to see that emerge as a serious competitor to Flash.

I feel like the "freedoom" you get at the end could have a double meaning, although I realize it was probably just a typo. :)

N0_Named_Guy says ...
Aug 25, 2011 @ 12:12am

Let's just say it is not a typo, and that is has double meaning :P

Andrew says ...
Aug 25, 2011 @ 2:10pm

Simple and cute, and it's aaAAAaaall about the cheese.

Mjiig says ...
Aug 27, 2011 @ 12:29pm

"Am I here for someone's amusement"- That is one very insightful mouse.

angrygeometry says ...
Aug 29, 2011 @ 12:04am

the audio was great, though whenever i got near cheese i could just imagine you sniffing at a microphone... other then that, its a nice and short little game.

Danik says ...
Aug 29, 2011 @ 7:31pm

It was hard to get a sense of movement when you went through long passages. Some texture to the ground might help.

N0_Named_Guy says ...
Aug 30, 2011 @ 2:49am

@Danik Thanks for noting it! Gone to my to improve list =)

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