August 19th-22nd 2011 :: Theme: Escape
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Escapism

by dramble - 48 Hour Competition Entry

My first Ludum Dare and the shortest amount of time I've had to produce a game.

Controls:
WASD or arrows to move
spacebar to interact
P to start game
escape to quit game

Escapism is a game about the joy of games and the struggle to find balance in a life that is anything but exciting, where there is no escape.

Downloads and Links


Ratings

#87Coolness6%
#138Humor2.33
#173Innovation3.08
#280Theme2.85
#312Audio1.75
#354Graphics2.31
#361Fun2.23
#392Overall2.38
#410Community1.75

Comments

sfernald says ...
Aug 23, 2011 @ 10:18pm

Cool idea man. Looks like you didn't finish it. But playing the game within the game was pretty cool.

johnfn says ...
Aug 25, 2011 @ 4:39am

Escape the Zombies is arguably the hardest game...ever. It seems like there should be some sort of strategy but I just keep dying over and over. It was kinda addicting though.

mikolalysenko says ...
Aug 26, 2011 @ 10:47pm

A neat concept, but I wasn't sure if there was a point to it (or maybe that IS the point and I'm not getting it).

Chinchilla says ...
Aug 27, 2011 @ 3:53pm

Mucho likey! Could benefit from some fail conditions (for running out of money or energy). I really got into escape the zombies (I think I got about 1,300,000 in the end)

triplefox says ...
Aug 31, 2011 @ 4:01am

This feels likes it's right on the cusp of being a good art-game experience if it were fleshed out more. I think the main thing that is missing is a feeling of consequence. "Escaping" into the zombie game doesn't have any real effect on the rest of the game world - similarly, letting your money and energy go to 0 also do nothing. Introducing some dynamic that adds some tension and choice between the escapism and the "real" world could do a lot for the game and its meaning.

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