August 19th-22nd 2011 :: Theme: Escape
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My first Ludum Dare and the shortest amount of time I've had to produce a game.
Controls:
WASD or arrows to move
spacebar to interact
P to start game
escape to quit game
Escapism is a game about the joy of games and the struggle to find balance in a life that is anything but exciting, where there is no escape.
Downloads and Links
Ratings
#87 | Coolness | 6% |
#138 | Humor | 2.33 |
#173 | Innovation | 3.08 |
#280 | Theme | 2.85 |
#312 | Audio | 1.75 |
#354 | Graphics | 2.31 |
#361 | Fun | 2.23 |
#392 | Overall | 2.38 |
#410 | Community | 1.75 |
Comments
Escape the Zombies is arguably the hardest game...ever. It seems like there should be some sort of strategy but I just keep dying over and over. It was kinda addicting though.
A neat concept, but I wasn't sure if there was a point to it (or maybe that IS the point and I'm not getting it).
Mucho likey! Could benefit from some fail conditions (for running out of money or energy). I really got into escape the zombies (I think I got about 1,300,000 in the end)
This feels likes it's right on the cusp of being a good art-game experience if it were fleshed out more. I think the main thing that is missing is a feeling of consequence. "Escaping" into the zombie game doesn't have any real effect on the rest of the game world - similarly, letting your money and energy go to 0 also do nothing. Introducing some dynamic that adds some tension and choice between the escapism and the "real" world could do a lot for the game and its meaning.
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Cool idea man. Looks like you didn't finish it. But playing the game within the game was pretty cool.