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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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The Great Unescape - geckojsc - 48 Hour Competition Entry

A short platformer about a man who accidentally escapes from prison and has to find his way back and sneak into his own cell.

I used SunVox for all the music and sound, coded with AS3/FlashDevelop/Flixel and used DAME/Fireworks/GraphicsGale for the graphics and maps. Enjoy!

View geckojsc's journal. | View all entries by geckojsc

Ratings

#28Audio3.75
#42Theme3.76
#44Humor3.18
#83Graphics3.50
#115Coolness5%
#130Overall3.24
#164Fun2.92
#189Community2.77
#345Innovation2.38

Comments

Marin says ...
Aug 22, 2011 @ 12:53pm

Cool game, nice music :].

Marin says ...
Aug 22, 2011 @ 3:28pm

(re-commenting to rate)

TellusE says ...
Aug 22, 2011 @ 9:31pm

Are you *kidding* me that's a difficult game :P

I liked how the enemy movements seemed timed to perfection for someone who didn't spend an unseemly amount of time making a jump :P The timing was good, my aim wasn't.

I had a slight difficulty with some of the colour choices. Most of the time there was a clear distinction between solid and not, but the bridge in the second level had me freaked for a moment (with no checkpoints I was being paranoid about touching stuff) among other things. Ignoring the palette, the feel of the graphics were quite delicious.

I'm hoping it was just my system, but the music seemed to mess up several times. I tried reloading the game but the invariance persisted. It's most notable right when the superhero teleports in. I don't know if this was intentional, but it also popped up in the second level's music at a late point of the track. Besides that little popup the tracks were actually delicious. Smooth, mellow; reminded me of a lot of music I heard from Cyrex in times past.

Winterblood says ...
Aug 22, 2011 @ 9:49pm

Nice minimalist graphics, all very slick but a bit hardcore. Could use some checkpoints...

N0_Named_Guy says ...
Aug 23, 2011 @ 7:04pm

Damn... I fell right on the first level... (By going to the left for lolz)

N0_Named_Guy says ...
Aug 23, 2011 @ 7:14pm

For a 15 yo kid, Not bad! Game is cool, music is cool, it is very polished. Could use checkpoints =) Also, I fell to oblivion on the first level, by moving straight left...

SLiV says ...
Aug 23, 2011 @ 10:28pm

I love this game!

The no checkpoint system is a bit harsh for my taste, though. Mostly because some enemies seem to spawn at a random point, making it somewhat unpredictable. Playing the same level over and over again is somewhat tiring; I only played the first 2 levels.

But the great storyline, nice soundtrack (though with some hiccups), decent graphics - I agree with Tellus, the bridge was confusing - and fair gameplay all made this a definite five outa five.

geckojsc says ...
Aug 23, 2011 @ 11:09pm

Thanks for the feedback so far guys! I'm really not sure what's up with the music, I've played through several times and also tested with a Flash keyboard input app on an Android tablet, and I can't hear any audio hiccups. :S
Glad you're all enjoying it though, really encouraging!

ratking says ...
Aug 24, 2011 @ 2:16pm

Hey, you've got a great game here! Too bad it'*s too hard for me, the Checkpoint thing would be awesome. Sound problems here, too.

Rudy says ...
Aug 24, 2011 @ 2:31pm

Very nice, but a little too hard without checkpoints.

ratking says ...
Aug 24, 2011 @ 4:32pm

BTW, I downloaded the source and compiled it myself, sounds is good there. Seems to be a browser thing. Perhaps you should add an index.html?

geckojsc says ...
Aug 24, 2011 @ 6:45pm

Okay, I put the game on a small web page now, and also created a standalone .exe version. I'm pretty sure the audio will work fine on the standalone download. :]

Jhelle says ...
Aug 24, 2011 @ 9:39pm

Nice game, I like the audio and graphics.

Normally I'm really into platformers but some choices you made got me grinding my teeth a little. Like all those blind drops into potential enemies and large collision boxes.

Also fell off the map in level 1 and when I died in level 2 it did the intro sequence again but never opened the door for me again, so I was trapped forever :p.

geckojsc says ...
Aug 24, 2011 @ 10:06pm

@jhelle you're not trapped forever, you just have to wait a few seconds for the guard to come. ;]
Can't believe I missed out the left wall on the first level, I never thought about going left there, funny that people instantly went the wrong way on purpose.

tcstyle says ...
Aug 27, 2011 @ 7:20pm

Great soundtrack and story, but having to restart the level with every dead, inability to skip dialogues and the tricky mid-air control kills a lot of the fun.

Aug 29, 2011 @ 6:50am

Nice art and sound, tho i feel that the controls are unresponsive and the level design too punishing (I did not finish the game, because after every jump I fell right into or in front of an enemy)

Aug 29, 2011 @ 3:06pm

Nice work! I like the music and gameplay, but this is quite hard and unforgiving.

Shigor says ...
Aug 30, 2011 @ 9:01pm

Well... it could have been good, but you've totally messed up your level design right from the start - just few seconds after the real game starts (btw it would be nice to allow skip the dialogue by clicking) you've forced me to jump blindly in the hole on the ground with two randomly moving enemies which will kill me on one hit. Without any chance to do something about it, either I'd die at once falling on one of those enemies, or I won't have time to jump away because they're too close. I managed after several attempts and with a lot of luck to get past it. Maybe ten seconds after, same blind leap of faith down on hope that this time the enemy won't be there... He was. Either there's some mechanic I was too stupid to see (at first I thought that the dotted lines seen on screenshot are chains to climb on, but I was unable to do so). On another try I've breezed back where I died, moved a bit more, then fell down thanks to character sliding maybe a bit too much and died on some spikes (or something) and had to start all over. After several similar attempts and few minutes of playing I just gave up - if there were some checkpoints the difficulty (apart the leaps of faith) wouldn't be so extremely hard, but this way it was just an exercise in frustration. Too bad really, because story line seemed interesting and possibly good :(

Audio was excellent, but I too encountered strange problems like Tellus, it seems some of your audio files used in intro are corrupted.

Chaoslab says ...
Aug 31, 2011 @ 12:59am

One of my favorites so far. Top work all the way! :-)

summaky says ...
Sep 10, 2011 @ 2:52pm

Too hard for me and jumps feel off as the player tends to slide off the tiny blocks. Add some checkpoints! The music was pretty well done and the minimalist graphics are cute.

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