August 19th-22nd 2011 :: Theme: Escape
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Escape the Zombie Horde

by Spoonweaver - 48 Hour Competition Entry

It's an Oregon Trail-like game, made with the O.H.R.RPG.C.E.
I hope you enjoy it.

Downloads and Links




Spoonweaver says ...
Aug 21, 2011 @ 10:47pm

I made a last minute fix. The game will end when everyone in the car dies now.
If you downloaded it before and were bothered by this please redownload.
This fix was made before the end of the time limit.

thevtm says ...
Aug 22, 2011 @ 6:31pm

Wow!! Never imagine a game like this with this theme.
Huge idea!

Surrealix says ...
Aug 22, 2011 @ 7:10pm

A very neat game, with some subtle humour. I think there are still a few cases where the game doesn't end if everyone dies (I kept repeatedly dying of thirst and starvation in one game) - but mostly it worked fine.

It would be useful to have some kind of counter or timer that showed how far you'd already driven or how far to the goal. I also found it very frustrating to play with one key. If I pressed the key each turn, it took ages to progress. If I held it down, then it would skip past all the dialogues before I could stop and read them. Maybe separate keys for this would be useful, or automatically drive through the stages where nothing happens.

I never did make it to the military base, but I played quite a few games and had a lot of fun with it. I think my party died in pretty much every way possible, so I'm holding my fingers that the zombies don't invade any time soon. I'll be the first victim for sure. Very well produced overall, congratulations :).

Spoonweaver says ...
Aug 23, 2011 @ 12:37am

Oh, wow. Thanks for the comments guys.
I'm glad you like it.

offwhitefox says ...
Aug 23, 2011 @ 1:23am

Cool, though I think I've seen a similar flash game out there before. Nice work for 48 hours.

ointment says ...
Aug 23, 2011 @ 3:32pm

Surprisingly fun with minimal game mechanics.

ratking says ...
Aug 23, 2011 @ 3:54pm

Interesting concept, but it severely lacks interaction. Having the player to make choices before the game even starts never is a good design choice, IMHO. Also, I can't see how much I bought the different items before the game starts. It just isn't very rewarding. :(
Other than that, I like the general idea, and somehow the atmosphere.

Gornova says ...
Aug 23, 2011 @ 7:57pm

Great idea, but with no control on what's happening it's no so enjoable playing it!

alexlarioza says ...
Aug 24, 2011 @ 4:50am

My only complaint is that I can't see what I already have in the car on the load out screen. =[ Other than that, awesome game!

bach says ...
Aug 24, 2011 @ 9:15am

Awesome game :) Love the concept and gave me a good laugh!

Spoonweaver says ...
Aug 25, 2011 @ 12:54pm

Thanks for the comments. Yea I'm sorry you can't see what you already bought. It was a built in engine feature I was using and I had to work all day saturday and sunday so I didn't have time to remake the buying screen. I had also planned to add tons more things that could happen to you, and also add hunting.
But, some things just don't get done when you only have 48hr.
Make next time.

wbobeirne says ...
Aug 26, 2011 @ 2:17pm

After about 5 tries, I gave up. With no indicator of how far I've gone, I wasn't sure if you could even win. Very cool idea though, Oregon Trail + Zombies is a good recipe. Would like to see this fleshed out a little more.

localcoder says ...
Aug 27, 2011 @ 10:48am

A bit more information (like how far we got and how much you have bought on the first screen) would help in our quest to find the best blend of items to take. Still, I made a few attempts trying to find the right mix of goods to survive.

barigorokarl says ...
Aug 28, 2011 @ 11:25am

Great game, really! I think it's a great add to the fun that you actually can't do anything other than just wait and hope. And that you don't know how far vou've come yet.

Other than that I too think that it would be good to see, how much you've bought in the beginning, you've to calculate hard this way. Oh, and it would be great to have a log or something where the messages pop up, this way you miss a lot, because after a few days I kept my finger on the spacebar ...

Chinchilla says ...
Aug 30, 2011 @ 12:54pm

Nice! Cool variation on The Oregon Trail... I particularly enjoyed catching zombie aids (twice... xD).

It does need some control during the game to spice it up. Also, its incredible hard to judge the amounts to take if you don't find out how close you got on your last attempt. I never made it to the base sadly... :(

summaky says ...
Sep 4, 2011 @ 11:44am

I haven't played Oregon Trail, so I can't say whether the gameplay close follows its idea, but I didn't like the lack of interactivity. All I had to do is press space again and again and hope that I did a good choice at the beginning when buying supplies.

The idea sound good, but apparently it is not for me.

Jedi says ...
Sep 5, 2011 @ 11:33am

Ah, this takes me back :). It just needs some cheesy chip-tunes of yankee-doodle and the like and it'd be perfect!

I second the issue of the space bar; you should maybe not let dialog be skipped if space is already being held. Then again, that stuff isn't so important to the game in the grand scheme and just skipping it all and looking at the stats was better toward the end. An option or multiple keys would have been best.

Overall, I found it to be fun and addictive. After about 30 minutes of fine-tuning, I made it to the base! :D There's no win screen though, you just don't go any further :*(. The lack of music and sound effects was also really disappointing.

I would have liked the choices to be more meaningful and perhaps a way of leveling out the randomization. It'd be nice if your choice boiled down to, "Gas or food/water" instead of, "Dumb choice or smart choice."

The game is often frustrating and addictive but in a not-so-rewarding way. Then again, so was The Oregon Trail! :)

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